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We are hiring: Script Programmer wanted!
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jens Offline
Frictional Games

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Post: #1
We are hiring: Script Programmer wanted!

Are you an Angel Script pro from making custom stories all day and all night long?

http://frictionalgames.blogspot.com/2012...anted.html
(This post was last modified: 03-19-2012 11:32 AM by jens.)
03-19-2012 11:32 AM
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Traggey Offline
is mildly amused

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Post: #2
RE: We are hiring: Script Programmer wanted!

No.. But I model... HIRE ME DAMNIT!
03-19-2012 11:48 AM
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teddifisk Offline
Senior Member

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Post: #3
RE: We are hiring: Script Programmer wanted!

Damnit, I wish you guys were looking for map makers xD

(03-19-2012 11:32 AM)jens Wrote:  Are you an Angel Script pro from making custom stories all day and all night long?

http://frictionalgames.blogspot.com/2012...anted.html
By the way, when you say "pro" how good do you want them to be? Could you tell us something you would want us to script or something?

(This post was last modified: 04-04-2012 07:26 PM by teddifisk.)
04-04-2012 06:59 PM
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Your Computer Offline
SCAN ME!

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Post: #4
RE: We are hiring: Script Programmer wanted!

(04-04-2012 06:59 PM)teddifisk Wrote:  By the way, when you say "pro" how good do you want them to be? Could you tell us something you would want us to script or something?

It's in the blog post. It's quite an interesting situation they want you to solve.

Tutorials: From Noob to Pro
04-04-2012 09:24 PM
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Xanthos Offline
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Post: #5
RE: We are hiring: Script Programmer wanted!

Spoiler below!
"To open a door, the player must tie a rope between it and a heavy create (Pretty sure crate), and then push the crate into a hole.".

How do I use ropes?

Yes, I better leave now XD.



I think I know how.

AdduseItemCallback using a rope and the crate.

in the script it will activate a AddEntityCollideCallBack With the crate and to the hole.

Then it will setprophealth to 0 then AddPropImpulse Then Play puzzle music solve and GiveSanityBoostSmall();

(This post was last modified: 04-05-2012 03:33 AM by Xanthos.)
04-04-2012 09:52 PM
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teddifisk Offline
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Post: #6
RE: We are hiring: Script Programmer wanted!

(04-04-2012 09:52 PM)Xanthos Wrote:  "To open a door, the player must tie a rope between it and a heavy create (Pretty sure crate), and then push the crate into a hole.".

How do I use ropes?

Yes, I better leave now XD.



I think I know how.

AdduseItemCallback using a rope and the crate.

in the script it will activate a AddEntityCollideCallBack With the crate and to the hole.

Then it will setprophealth to 0 then AddPropImpulse Then Play puzzle music solve and GiveSanityBoostSmall();
Ropes. [Image: image0013237037005771w1d5p.jpg]

04-04-2012 10:48 PM
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Cranky Old Man Offline
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Post: #7
RE: We are hiring: Script Programmer wanted!

(04-04-2012 10:48 PM)teddifisk Wrote:  Ropes. [Image: image0013237037005771w1d5p.jpg]
Ropes are pretty okay until they go slack and start to curve into ugly segments. The Hammer engine contained some cool rope physics "back in the day", but even they only used it from far away, semi-stretched between two telephone poles, and it was clear that while there were plans for normal ropes, Valve abandoned that idea, instead setting the rope texture to plain black. Good luck.

Noob scripting tutorial: From Noob to Pro

04-05-2012 12:56 AM
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nemesis567 Offline
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Post: #8
RE: We are hiring: Script Programmer wanted!

That problem is not an easy task do to the engine limitations, mostly in what relates to making ropes visible or not, but it is solvable although it's not a puzzle worth the trouble if you check it up to a certain point.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-09-2012 02:55 PM
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Cranky Old Man Offline
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Post: #9
RE: We are hiring: Script Programmer wanted!

(04-09-2012 02:55 PM)nemesis567 Wrote:  That problem is not an easy task do to the engine limitations, mostly in what relates to making ropes visible or not, but it is solvable although it's not a puzzle worth the trouble if you check it up to a certain point.
"We're basically looking for Gandalf. Have you seen him?"
It should be noted that it's a common tactic for job interviewers to give impossible tasks to applicants, to see who comes closest to a neat solution, and how people would handle it. If we're not talking about hiring a straight out engine (C++) programmer, then a basic HPL2 script could be made relying on premade animations, or even blackouts and the sounds of a box being pushed. It wouldn't look better than the first Penumbra, but it'd be a solution. I hope they find some boy genius who'll come up with something better, though.

Noob scripting tutorial: From Noob to Pro

(This post was last modified: 04-09-2012 03:21 PM by Cranky Old Man.)
04-09-2012 03:20 PM
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nemesis567 Offline
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Post: #10
RE: We are hiring: Script Programmer wanted!

I solved the problem already without blackouts or similar stuff, and it's possible for all you to know. The thing is that for a scripter in the team it would be easier to just ask for the implementation of a small thing or a something like it.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-09-2012 03:43 PM
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