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- The Abductions II - [RELEASED]
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Ardoetia Offline
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Post: #11
RE: - The Abductions II - [RELEASED]

I'm impressed you can read letters.

Aswell as you were very updated on the story aswell, thats great.


And everyone that has played through can see how unconstructive your comment is, as there was not a single teleporting naked guy in the custom story.

The closest was a flashback, and they were not flying.
(This post was last modified: 03-22-2012 01:47 PM by Ardoetia.)
03-22-2012 12:21 PM
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Traggey Offline
is mildly amused

Posts: 3,256
Joined: Feb 2012
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Post: #12
RE: - The Abductions II - [RELEASED]

I'm with Darkadders on this one ^^' I don't want to be quite as harsh, but truthfully nothing in this story made any sense.
03-22-2012 02:28 PM
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Ardoetia Offline
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Posts: 46
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Post: #13
RE: - The Abductions II - [RELEASED]

Awesome how well memory people have during a custom story.

Everything that got commented by darkadders is explained, and its actually extremely hippocrit to comment that people have to follow the story, when they dont do it themselves.

The flickering lights, explained within the first 5 minutes.

Bookshelves, explained in a letter.

The "teleporting naked guys" is not in the air, and its a flashback, good to see people have the ability to follow the story.

I'm actually sorry, but you cant tell anyone else to follow the story, when you cant do it urself.

Everything is explained, and everything makes sense if you just use ur brain.


(If there is any texture issues which is not the static objects not doing their job, I agree, thats my fault. Though most of them is unavoidable, atleast in the start) But everything is explained, and its common sence about the flashbacks.
(This post was last modified: 03-22-2012 02:33 PM by Ardoetia.)
03-22-2012 02:31 PM
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Mine Turtle Offline
Senior Member

Posts: 647
Joined: Mar 2011
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Post: #14
RE: - The Abductions II - [RELEASED]

(03-22-2012 02:31 PM)Ardoetia Wrote:  Awesome how well memory people have during a custom story.

Everything that got commented by darkadders is explained, and its actually extremely hippocrit to comment that people have to follow the story, when they dont do it themselves.

The flickering lights, explained within the first 5 minutes.

Bookshelves, explained in a letter.

The "teleporting naked guys" is not in the air, and its a flashback, good to see people have the ability to follow the story.

I'm actually sorry, but you cant tell anyone else to follow the story, when you cant do it urself.

Everything is explained, and everything makes sense if you just use ur brain.


(If there is any texture issues which is not the static objects not doing their job, I agree, thats my fault. Though most of them is unavoidable, atleast in the start) But everything is explained, and its common sence about the flashbacks.
im sure youre unaware of the millions of errors on this map, so ill just tell you what you want to hear..

what a great story.

[Image: 201107142327000.gif]
03-22-2012 02:57 PM
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Ardoetia Offline
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Post: #15
RE: - The Abductions II - [RELEASED]

I do not want to hear that, I want to hear real facts, I stated that most of the mistakes you took up there was explained. And with common sence it fits.

The part about when you fell down was a fail from my part, me and my 5 testers didnt see it, so I didnt fix it. But thanks for telling me about it, then I can fix it.

The lighting is not the best either, I cant disagree, some places the lightning really annoyed me during the creation, but I was not sure how I could fix it without it ruining the realism.

Come with real facts, dont just throw stuff at me about things doesent make any sence, when in fact, it is explained.
(This post was last modified: 03-22-2012 03:05 PM by Ardoetia.)
03-22-2012 03:03 PM
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Mine Turtle Offline
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Posts: 647
Joined: Mar 2011
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Post: #16
RE: - The Abductions II - [RELEASED]

(03-22-2012 03:03 PM)Ardoetia Wrote:  I do not want to hear that, I want to hear real facts, I stated that most of the mistakes you took up there was explained. And with common sence it fits.

The part about when you fell down was a fail from my part, me and my 5 testers didnt see it, so I didnt fix it. But thanks for telling me about it, then I can fix it.

The lighting is not the best either, I cant disagree, some places the lightning really annoyed me during the creation, but I was not sure how I could fix it without it ruining the realism.

Come with real facts, dont just throw stuff at me about things doesent make any sence, when in fact, it is explained.
explained, but left to its own like nobody would notice.. btw, real facts couldnt get any realer. this story, im sorry, sucked. i tried telling you errors and things to improve and your excuse is explanation... HOW THE FUCK DOES A HOLE IN THE FUCKING ROOF MAKE SENSE.. I COULD SEE THROUGH THE MAP... but oh, ofcourse, im sure thats part of the story.

[Image: 201107142327000.gif]
03-22-2012 03:26 PM
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Starleafgamer Offline
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Posts: 67
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Post: #17
RE: - The Abductions II - [RELEASED]

I'll be recording your CS later today Smile
03-23-2012 01:47 PM
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Blindzor Offline
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Posts: 13
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Post: #18
RE: - The Abductions II - [RELEASED]

So far one of my favorite custom stories Big Grin, great job!
03-24-2012 03:49 AM
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Strembitsky Offline
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Posts: 254
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Post: #19
RE: - The Abductions II - [RELEASED]

Ardoetia, protip: do not fight over the quality of your CS. If many people say it is bad, it is bad. Simply appreciate feedback, make a new and better CS, and carry on.

The Nightmares v1.0 - Dreadful Fires WIP
03-24-2012 05:04 AM
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Ardoetia Offline
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Posts: 46
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Post: #20
RE: - The Abductions II - [RELEASED]

Its more how it was said.
03-24-2012 02:26 PM
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