Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Level Editor Help Teleport player?
HollowRiku13 Offline
Member

Posts: 93
Threads: 15
Joined: Dec 2011
Reputation: 2
#1
Teleport player?

Hi all, I'm back in the forum. I wanted to say two things:
1. I could not retexturize the Grunt (but still not giving up!)
2. I have a new problem, unrelated to the grunts:

How I can move the player from one place to another? I don't know if you understand, so I here's an example:

The player reaches the point A and he teleports to point B without changing maps. I have tried with TeleportPlayer (string & asStartPosName), but nothing happens. Here's the script:

Spoiler below!
void OnStart()
{
AddEntityCollideCallback("Player", "Change1", "Change1", true, 0);
AddEntityCollideCallback("Player", "Change2", "Change2", true, 0);
AddEntityCollideCallback("Player", "Change3", "Change3", true, 0);
AddEntityCollideCallback("Player", "ScriptFlier", "ScriptFlier", true, 0);
FadeOut(0.0f);
SetPlayerCrouching(true);
SetPlayerActive(false);
StartPlayerLookAt("Look1_1", 100, 5, "");
AddTimer("", 5, "Wake");
}

void Change1(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer("start");
StartPlayerLookAt("Look2", 100, 5, "");
SetPlayerActive(false);
SetEntityActive("corpse_male_plague_cistern_1", true);
PlaySoundAtEntity("", "app_1.snt", "Player", 0, false);
AddTimer("", 0.36f, "Change1_2");
}

void Change1_2(string &in asTimer)
{
StartPlayerLookAt("Look1", 100, 5, "");
SetPlayerActive(true);
SetEntityActive("corpse_male_plague_cistern_1", false);
TeleportPlayer("PlayerStartArea_2");
}

void Change2(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer("PlayerStartArea_5");
StartPlayerLookAt("Look2", 100, 5, "");
SetPlayerActive(false);
SetEntityActive("crude_man_chains_statue_1", true);
PlaySoundAtEntity("", "app_2.snt", "Player", 0, false);
AddTimer("", 0.21f, "Change2_2");
}

void Change2_2(string &in asTimer)
{
StartPlayerLookAt("Look1", 100, 5, "");
SetPlayerActive(true);
SetEntityActive("crude_man_chains_statue_1", false);
TeleportPlayer("PlayerStartArea_4");
}

void Change3(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer("PlayerStartArea_7");
StartPlayerLookAt("Look2", 100, 5, "");
SetPlayerActive(false);
SetEntityActive("ceiling_doll_1", true);
PlaySoundAtEntity("", "app_3.snt", "Player", 0, false);
AddTimer("", 0.83f, "Change3_2");
}

void Change3_2(string &in asTimer)
{
StartPlayerLookAt("Look1", 100, 5, "");
SetPlayerActive(true);
SetEntityActive("ceiling_doll_1", false);
TeleportPlayer("PlayerStartArea_6");
}

void ScriptFlier(string &in asParent, string &in asChild, int alState)
{
StopPlayerLookAt();
SetEntityActive("painting_portrait_insane_1", true);
PlaySoundAtEntity("", "screamer.snt", "Player", 0, false);
AddTimer("", 0.26f, "Scream");
}

void Scream(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_1", false);
SetEntityActive("painting_portrait_insane_2", true);
AddTimer("", 0.26f, "Scream1");
}

void Scream1(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_2", false);
SetEntityActive("painting_portrait_insane_3", true);
AddTimer("", 0.26f, "Scream2");
}

void Scream2(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_3", false);
SetEntityActive("painting_portrait_insane_4", true);
AddTimer("", 0.26f, "Scream3");
}

void Scream3(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_4", false);
SetEntityActive("painting_portrait_insane_5", true);
AddTimer("", 0.26f, "Scream4");
}

void Scream4(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_5", false);
SetEntityActive("painting_portrait_insane_6", true);
AddTimer("", 0.26f, "Scream5");
}

void Scream5(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_6", false);
SetEntityActive("painting_portrait_insane_7", true);
AddTimer("", 0.26f, "Scream6");
}

void Scream6(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_7", false);
SetEntityActive("painting_portrait_insane_8", true);
AddTimer("", 0.26f, "Scream7");
}

void Scream7(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_8", false);
SetEntityActive("painting_portrait_insane_9", true);
AddTimer("", 0.26f, "Scream8");
}

void Scream8(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_9", false);
SetEntityActive("painting_portrait_insane_10", true);
AddTimer("", 0.26f, "Scream9");
}

void Scream9(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_10", false);
}

void Wake(string &in asTimer)
{
FadeIn(5.0);
SetPlayerActive(true);
AddTimer("", 3.0f, "Wake1");
}

void Wake1(string &in asTimer)
{
StartPlayerLookAt("Look1_2", 3, 5, "");
SetPlayerCrouching(false);
AddTimer("", 1.0f, "Wake2");
}

void Wake2(string &in asTimer)
{
StartPlayerLookAt("Look1_3", 3, 5, "");
AddTimer("", 1.0f, "Wake3");
}

void Wake3(string &in asTimer)
{
StartPlayerLookAt("Look1_3", 3, 5, "");
AddTimer("", 1.0f, "Wake4");
}

void Wake4(string &in asTimer)
{
StartPlayerLookAt("Look1", 3, 5, "");
SetPlayerActive(true);
}

Also tried like this:
Spoiler below!
void OnStart()
{
AddEntityCollideCallback("Player", "Change1", "Change1", true, 0);
AddEntityCollideCallback("Player", "Change2", "Change2", true, 0);
AddEntityCollideCallback("Player", "Change3", "Change3", true, 0);
AddEntityCollideCallback("Player", "ScriptFlier", "ScriptFlier", true, 0);
FadeOut(0.0f);
SetPlayerCrouching(true);
SetPlayerActive(false);
StartPlayerLookAt("Look1_1", 100, 5, "");
AddTimer("", 5, "Wake");
}

void Change1(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer("PlayerStartArea_3");
StartPlayerLookAt("Look2", 100, 5, "");
SetPlayerActive(false);
FadeOut(0.1f);
SetEntityActive("corpse_male_plague_cistern_1", true);
PlaySoundAtEntity("", "app_1.snt", "Player", 0, false);
AddTimer("", 0.36f, "Change1_2");
AddTimer("", 0.01f, "FadeIn_1");
}

void FadeIn_1(string &in asTimer)
{
FadeIn(0.1f);
}

void Change1_2(string &in asTimer)
{
StartPlayerLookAt("Look1", 100, 5, "");
SetPlayerActive(true);
FadeOut(0.1f);
SetEntityActive("corpse_male_plague_cistern_1", false);
TeleportPlayer("PlayerStartArea_2");
AddTimer("", 0.01f, "FadeIn_2");
}

void FadeIn_2(string &in asTimer)
{
FadeIn(0.1f);
}

void Change2(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer("PlayerStartArea_5");
StartPlayerLookAt("Look2", 100, 5, "");
SetPlayerActive(false);
SetEntityActive("crude_man_chains_statue_1", true);
PlaySoundAtEntity("", "app_2.snt", "Player", 0, false);
AddTimer("", 0.21f, "Change2_2");
}

void Change2_2(string &in asTimer)
{
StartPlayerLookAt("Look1", 100, 5, "");
SetPlayerActive(true);
SetEntityActive("crude_man_chains_statue_1", false);
TeleportPlayer("PlayerStartArea_4");
}

void Change3(string &in asParent, string &in asChild, int alState)
{
TeleportPlayer("PlayerStartArea_7");
StartPlayerLookAt("Look2", 100, 5, "");
SetPlayerActive(false);
SetEntityActive("ceiling_doll_1", true);
PlaySoundAtEntity("", "app_3.snt", "Player", 0, false);
AddTimer("", 0.83f, "Change3_2");
}

void Change3_2(string &in asTimer)
{
StartPlayerLookAt("Look1", 100, 5, "");
SetPlayerActive(true);
SetEntityActive("ceiling_doll_1", false);
TeleportPlayer("PlayerStartArea_6");
}

void ScriptFlier(string &in asParent, string &in asChild, int alState)
{
StopPlayerLookAt();
SetEntityActive("painting_portrait_insane_1", true);
PlaySoundAtEntity("", "screamer.snt", "Player", 0, false);
AddTimer("", 0.26f, "Scream");
}

void Scream(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_1", false);
SetEntityActive("painting_portrait_insane_2", true);
AddTimer("", 0.26f, "Scream1");
}

void Scream1(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_2", false);
SetEntityActive("painting_portrait_insane_3", true);
AddTimer("", 0.26f, "Scream2");
}

void Scream2(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_3", false);
SetEntityActive("painting_portrait_insane_4", true);
AddTimer("", 0.26f, "Scream3");
}

void Scream3(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_4", false);
SetEntityActive("painting_portrait_insane_5", true);
AddTimer("", 0.26f, "Scream4");
}

void Scream4(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_5", false);
SetEntityActive("painting_portrait_insane_6", true);
AddTimer("", 0.26f, "Scream5");
}

void Scream5(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_6", false);
SetEntityActive("painting_portrait_insane_7", true);
AddTimer("", 0.26f, "Scream6");
}

void Scream6(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_7", false);
SetEntityActive("painting_portrait_insane_8", true);
AddTimer("", 0.26f, "Scream7");
}

void Scream7(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_8", false);
SetEntityActive("painting_portrait_insane_9", true);
AddTimer("", 0.26f, "Scream8");
}

void Scream8(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_9", false);
SetEntityActive("painting_portrait_insane_10", true);
AddTimer("", 0.26f, "Scream9");
}

void Scream9(string &in asTimer)
{
SetEntityActive("painting_portrait_insane_10", false);
}

void Wake(string &in asTimer)
{
FadeIn(5.0);
AddTimer("", 3.0f, "Wake1");
}

void Wake1(string &in asTimer)
{
StartPlayerLookAt("Look1", 3, 5, "");
SetPlayerCrouching(false);
SetPlayerActive(true);
AddTimer("", 1.0f, "Wake2");
}
And still not working.Thanks for your time Smile .
03-26-2012, 09:23 AM
Find
ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#2
RE: Teleport player?

Is "start" a PlayerPos area type or script area?
03-26-2012, 02:04 PM
Find
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#3
RE: Teleport player?

TeleportPlayer("NameofStartArea");

You just place a Start Area where you want to teleport the player

(This post was last modified: 03-26-2012, 09:31 PM by SilentStriker.)
03-26-2012, 09:31 PM
Find
HollowRiku13 Offline
Member

Posts: 93
Threads: 15
Joined: Dec 2011
Reputation: 2
#4
RE: Teleport player?

(03-26-2012, 02:04 PM)ClayPigeon Wrote: Is "start" a PlayerPos area type or script area?
I tried with a StartPos and a ScriptArea, none of them work.

(03-26-2012, 09:31 PM)SilentStriker Wrote: TeleportPlayer("NameofStartArea");



You just place a Start Area where you want to teleport the player
I tried this and nothing happened too.


03-27-2012, 01:14 AM
Find
HollowRiku13 Offline
Member

Posts: 93
Threads: 15
Joined: Dec 2011
Reputation: 2
#5
RE: Teleport player?

Anyone knows hot to help me? No one? Sad
03-27-2012, 10:42 PM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#6
RE: Teleport player?

What are Change1, Change2 and Change3?

Tutorials: From Noob to Pro
03-27-2012, 10:52 PM
Website Find
HollowRiku13 Offline
Member

Posts: 93
Threads: 15
Joined: Dec 2011
Reputation: 2
#7
RE: Teleport player?

(03-27-2012, 10:52 PM)Your Computer Wrote: What are Change1, Change2 and Change3?
Script Areas
03-27-2012, 11:22 PM
Find




Users browsing this thread: 1 Guest(s)