Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
NEED HELP AMNESIA ERROR!!
Author Message
Wapez Offline
Member

Posts: 118
Joined: Mar 2012
Reputation: 3
Post: #1
NEED HELP AMNESIA ERROR!!
Hi my Amnesia crashes and gives me an error when i try to load my map. It gives me the number 41.2, which I assume is the last line in my file. it also says, "unexpected ending of file." please, whats wrong with my file?


//===========================================
// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_5", "door_5", "UsedKeyOnDoor5", true);
SetEntityPlayerInteractCallback("key_5, "ActivateMonster", true);
}
//KEYS THAT UNLOCK DOORS
void UsedKeyOnDoor5(string &in item, string &in door)
{
SetSwingDoorLocked("door_5", false, true);
PlaySoundAtEntity("", "unlock_door", "door_5", 0, false);
RemoveItem("key_5");
}

//THINGS THAT HAPPENS TO DOORS
void ExplodeDoor(string &in asParent, string &in asChild, int alState)
{
}

//ACTIVATE MONSTERS
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNode_1, 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNode_2, 0, "Idle");
}

//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}

Frunken Productions
Website
Blog
03-29-2012 05:23 PM
Find all posts by this user Quote this message in a reply
Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
Reputation: 66
Post: #2
RE: NEED HELP AMNESIA ERROR!!
Here:
SetEntityPlayerInteractCallback("key_5, "ActivateMonster", true);
You forgot to close "
it should've been:
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);

03-29-2012 05:30 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Wapez Offline
Member

Posts: 118
Joined: Mar 2012
Reputation: 3
Post: #3
RE: NEED HELP AMNESIA ERROR!!
(03-29-2012 05:30 PM)Tanshaydar Wrote:  Here:
SetEntityPlayerInteractCallback("key_5, "ActivateMonster", true);
You forgot to close "
it should've been:
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);
I changed the thing you mentioned, and some more scripts. Now it says:
ERROR
main 28,29 "servant_grunt_1" not declared

So, what's the problem now?

my new file:


//===========================================
// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_5", "door_5", "UsedKeyOnDoor5", true);
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);
}
//KEYS THAT UNLOCK DOORS
void UsedKeyOnDoor5(string &in item, string &in door)
{
SetSwingDoorLocked("door_5", false, true);
PlaySoundAtEntity("", "unlock_door", "door_5", 0, false);
RemoveItem("key_5");
}

//THINGS THAT HAPPENS TO DOORS
void ExplodeDoor(string &in asParent, string &in asChild, int alState)
{
}

//ACTIVATE MONSTERS
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition(servant_grunt_1);
SetEnemyIsHallucination("servant_grunt_1", true);
}

//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}
(03-29-2012 06:46 PM)Wapez Wrote:  
(03-29-2012 05:30 PM)Tanshaydar Wrote:  Here:
SetEntityPlayerInteractCallback("key_5, "ActivateMonster", true);
You forgot to close "
it should've been:
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);
I changed the thing you mentioned, and some more scripts. Now it says:
ERROR
main 28,29 "servant_grunt_1" not declared

So, what's the problem now?

my new file:


//===========================================
// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "key_5", "door_5", "UsedKeyOnDoor5", true);
SetEntityPlayerInteractCallback("key_5", "ActivateMonster", true);
}
//KEYS THAT UNLOCK DOORS
void UsedKeyOnDoor5(string &in item, string &in door)
{
SetSwingDoorLocked("door_5", false, true);
PlaySoundAtEntity("", "unlock_door", "door_5", 0, false);
RemoveItem("key_5");
}

//THINGS THAT HAPPENS TO DOORS
void ExplodeDoor(string &in asParent, string &in asChild, int alState)
{
}

//ACTIVATE MONSTERS
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition(servant_grunt_1);
SetEnemyIsHallucination("servant_grunt_1", true);
}

//===========================================
// This runs when the player enters the map
void OnEnter()
{
}
//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}
oh i found it. now it works. thanks anyway

Frunken Productions
Website
Blog
(This post was last modified: 03-29-2012 06:49 PM by Wapez.)
03-29-2012 06:46 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)