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Script Help Timer Error
GoranGaming Offline
Member

Posts: 183
Threads: 30
Joined: Feb 2012
Reputation: 7
#1
Timer Error

So I am making a Timer Script for a scare, and I got this error:

[Image: xB2b2.png]

Here is my script:

AddEntityCollideCallback("Player", "HoleCeilingEvent", "CollideHoleCeilingEventFunc", true, 1);


void CollideHoleCeilingEventFunc(string &in asParent, string &in asChild, int alState)
{
AddTimer("starteventhole", 0, "CeilingHoleEvent");
AddTimer("voice1", 1, "CeilingHoleEvent");
AddTimer("rock1", 1.5f, "CeilingHoleEvent");
AddTimer("rock2", 2.0f, "CeilingHoleEvent");
AddTimer("voice2", 3.0f, "CeilingHoleEvent");

}
void CeilingHoleEvent(string &in Timer)
{
string x = asTimer; <--- It says that this is the problem!
if (x == "starteventhole")
{
StartScreenShake(0.008f, 2.5f, 2.0f,6.0f);
}
else if (x == "voice1")
{
PlayGuiSound("react_scare4.ogg", 1);
}
else if (x == "rock1")
{
SetEntityActive("RockCeiling1", true);
}
else if (x == "rock2")
{
SetEntityActive("RockCeiling2", true);
}
else if (x == "voice2")
{
PlayGuiSound("react_scare2.ogg", 1);
}
}


Could anybody help? Smile

Current projects:

The Dark Prison 85 % (Stopped working on this one)

Unnamed Project 7 %
(This post was last modified: 03-31-2012, 12:17 PM by GoranGaming.)
03-31-2012, 12:16 PM
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SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#2
RE: Timer Error

Do like this instead,

AddEntityCollideCallback("Player", "HoleCeilingEvent", "CollideHoleCeilingEventFunc", true, 1);




void CollideHoleCeilingEventFunc(string &in asParent, string &in asChild, int alState)
{
AddTimer("starteventhole", 0, "CeilingHoleEvent");
AddTimer("voice1", 1, "CeilingHoleEvent");
AddTimer("rock1", 1.5f, "CeilingHoleEvent");
AddTimer("rock2", 2.0f, "CeilingHoleEvent");
AddTimer("voice2", 3.0f, "CeilingHoleEvent");
}

void CeilingHoleEvent(string &in Timer)
{
if (asTimer == "starteventhole")
{
StartScreenShake(0.008f, 2.5f, 2.0f,6.0f);
}

else if (asTimer == "voice1")
{
PlayGuiSound("react_scare4.ogg", 1);
}

else if (asTimer == "rock1")
{
SetEntityActive("RockCeiling1", true);
}

else if (asTimer == "rock2")
{
SetEntityActive("RockCeiling2", true);
}

else if (asTimer == "voice2")
{
PlayGuiSound("react_scare2.ogg", 1);
}
}



(This post was last modified: 03-31-2012, 12:58 PM by SilentStriker.)
03-31-2012, 12:56 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#3
RE: Timer Error

asTimer is not declared because the parameter is named Timer. The tutorial you followed does something weird: it creates a new string instead of using the parameter or simply renaming the parameter to x.

Tutorials: From Noob to Pro
(This post was last modified: 03-31-2012, 01:26 PM by Your Computer.)
03-31-2012, 01:25 PM
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SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#4
RE: Timer Error

Oh yea... forgot void CeilingHoleEvent(string &in Timer)

should then be void CeilingHoleEvent(string &in asTimer)

03-31-2012, 01:26 PM
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