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Chase Scene ? help!
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jessehmusic Offline
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Posts: 423
Joined: Dec 2011
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Post: #1
Chase Scene ? help!
hello i wonder if anyone know HOW to make a chase Scene ?
How does it work ?
How do i do ?
Script ?
____

Can't Find on google etc

rep+ to the one who helps Smile

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
(This post was last modified: 04-12-2012 05:58 PM by jessehmusic.)
04-12-2012 05:51 PM
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Datguy5 Offline
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Posts: 622
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Post: #2
RE: Chase Sceen ?
A chase scene?What do you mean with it exactly?

04-12-2012 05:58 PM
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Kreekakon Offline
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Post: #3
RE: Chase Sceen ?
I assume you mean having an enmey chase the player through a part of a level.

Use this (This is from Justine):
ShowEnemyPlayerPosition("suitor_basile_1");

This will show the selected enemy the player's position, making him chase the player no matter where he his. Then you can set up a chase scene however you please.
(This post was last modified: 04-12-2012 06:01 PM by Kreekakon.)
04-12-2012 06:00 PM
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jessehmusic Offline
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Posts: 423
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Post: #4
RE: Chase Sceen ?
(04-12-2012 06:00 PM)Kreekakon Wrote:  I assume you mean having an enmey chase the player through a part of a level.

Use this (This is from Justine):
ShowEnemyPlayerPosition("suitor_basile_1");

This will show the selected enemy the player's position, making him chase the player no matter where he his. Then you can set up a chase scene however you please.
How do i make him run all the time and dont stop and stop on an ARea?

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
04-12-2012 06:02 PM
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Kreekakon Offline
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Post: #5
RE: Chase Scene ? help!
Use an AddEntityCollideCallback with a script area. The colliding entity can either be the player, or the monster. When it's triggered, have the monster be set as inactive to stop him.
04-12-2012 06:06 PM
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