Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support


Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Request: Cultist enemy
Author Message
Robosprog Offline
Posting Freak

Posts: 3,272
Joined: Apr 2012
Reputation: 146
Post: #11
RE: Request: Cultist enemy

(04-15-2012 12:41 PM)R. Peters Wrote:  
(04-15-2012 12:36 PM)Robosprog Wrote:  Wow, that's actually a good idea - if the model is made and animated I'd probably try and use it.


Yeah I figured lots of people would like the idea Smile I'm currently making a custom story centred around a cult. I used Plutomaniac's imported penumbra dog, so I have a wild dog to put in outdoor environments and stuff as an enemy, but I need a humanoid, and having just 'zombies' essentially as enemies does sort of limit stories somewhat.
Yeah, I want an enemy that isn't just mr.face or the brute but actually humanoid, so this would fit perfectly.
To be honest, your custom story sounds rather interesting, is there a thread for it yet?

04-15-2012 12:45 PM
Find all posts by this user Quote this message in a reply
R. Peters Offline
Junior Member

Posts: 48
Joined: Apr 2012
Reputation: 0
Post: #12
RE: Request: Cultist enemy

(04-15-2012 12:39 PM)kartanonperuna Wrote:  I actually need a dark robed man for my story too.Except not moving one.


Moving isn't really a problem Smile If you don't want him to do anything at all you could potentially just remove the animations. Or if you just want him to stand around and not attack then you could just set triggers disabled Smile Hopefully some genius on here is capable of making this.
(04-15-2012 12:45 PM)Robosprog Wrote:  
(04-15-2012 12:41 PM)R. Peters Wrote:  
(04-15-2012 12:36 PM)Robosprog Wrote:  Wow, that's actually a good idea - if the model is made and animated I'd probably try and use it.


Yeah I figured lots of people would like the idea Smile I'm currently making a custom story centred around a cult. I used Plutomaniac's imported penumbra dog, so I have a wild dog to put in outdoor environments and stuff as an enemy, but I need a humanoid, and having just 'zombies' essentially as enemies does sort of limit stories somewhat.
Yeah, I want an enemy that isn't just mr.face or the brute but actually humanoid, so this would fit perfectly.
To be honest, your custom story sounds rather interesting, is there a thread for it yet?


Not yet, I literally just started it maybe half a week or so ago now. I will soon be releasing my 1st Custom story to the public though (It's called A Morbid New Year), i'm just waiting for some music to be finished, and then it's up on Moddb. You can expect a similar (hopefully at least slightly better) standard than that one Smile Feel free to PM me about it if you're interested in anything i'm doing anyhow Smile

Author of: - A Morbid New Year (Also available as a full conversion).
(This post was last modified: 04-16-2012 10:16 AM by R. Peters.)
04-16-2012 10:12 AM
Find all posts by this user Quote this message in a reply
R. Peters Offline
Junior Member

Posts: 48
Joined: Apr 2012
Reputation: 0
Post: #13
RE: Request: Cultist enemy

(04-13-2012 08:35 PM)Acies Wrote:  If Traggey decides to do this, I can animate it if needed.

I'm new here and I have no idea who is good at what, but if you do indeed animate it that'd be very much appreciated Smile

Author of: - A Morbid New Year (Also available as a full conversion).
04-16-2012 06:00 PM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)