(04-15-2012 12:39 PM)kartanonperuna Wrote: I actually need a dark robed man for my story too.Except not moving one.
Moving isn't really a problem
If you don't want him to do anything at all you could potentially just remove the animations. Or if you just want him to stand around and not attack then you could just set triggers disabled
Hopefully some genius on here is capable of making this.
(04-15-2012 12:45 PM)Robosprog Wrote:
(04-15-2012 12:41 PM)R. Peters Wrote:
Yeah, I want an enemy that isn't just mr.face or the brute but actually humanoid, so this would fit perfectly.
(04-15-2012 12:36 PM)Robosprog Wrote: Wow, that's actually a good idea - if the model is made and animated I'd probably try and use it.
Yeah I figured lots of people would like the idea I'm currently making a custom story centred around a cult. I used Plutomaniac's imported penumbra dog, so I have a wild dog to put in outdoor environments and stuff as an enemy, but I need a humanoid, and having just 'zombies' essentially as enemies does sort of limit stories somewhat.
To be honest, your custom story sounds rather interesting, is there a thread for it yet?
Not yet, I literally just started it maybe half a week or so ago now. I will soon be releasing my 1st Custom story to the public though (It's called A Morbid New Year), i'm just waiting for some music to be finished, and then it's up on Moddb. You can expect a similar (hopefully at least slightly better) standard than that one
Feel free to PM me about it if you're interested in anything i'm doing anyhow