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A note on story in Custom Stories
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Kman Offline
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Post: #31
RE: A note on story in Custom Stories
(05-04-2012 12:10 AM)Adrianis Wrote:  Hahaaaa yeh that about sums it up

EDIT: F*ck I actually started reading what's written on it too...
...Ok I loled.

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05-04-2012 12:23 AM
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Robosprog Online
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Post: #32
RE: A note on story in Custom Stories
(05-04-2012 12:10 AM)Adrianis Wrote:  Hahaaaa yeh that about sums it up

EDIT: F*ck I actually started reading what's written on it too...
I was reading it aswell Sad O.o

05-04-2012 07:56 AM
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Robosprog Online
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Post: #33
RE: A note on story in Custom Stories
I am really bad at updating this - though that's mainly down to me writing a section out and finishing the last then accidentally pressing the button on my mouse that sends me back a page. Sorry Sad

05-13-2012 09:40 PM
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Adrianis Offline
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Post: #34
RE: A note on story in Custom Stories
I think the term you were looking for is Historical Accuracy Big Grin But aside from me being a dick, I think you go a little too far there. I mean, people who make a little village always include at least a Church (cause its horror, don'cha know?), so your criteria is already filled, and they'll probably be including a Lord's Manor, since Lord's and Manor's are defining essences of both England (i would know, i live there!) and poor quality Amnesia CS's. Developing it to the level of accuracy of number of people living in a village between the years 1000 - 1200 AD based on records of family sizes per abode... I mean I'm all for historical accuracy, but thats just too far, even without taking into account the technical and design considerations.

I mean, even if they were to tailor their design to your spec, if said village perched rather pleasingly on a cliff, do you want them to add in a full village with 80 houses plus the huge amount of surrounding countryside that is taken up by the farmland, just so that you can see what the village would have been there for, before you can get on with all the murders and such? Or would you rather have a few houses, closed in environment with a fetching background of cliffs, more houses etc, and a note saying "Wen't down t'tha farm today..." in order to explain with enough historical accuracy?
05-14-2012 03:37 PM
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Robosprog Online
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Post: #35
RE: A note on story in Custom Stories
(05-14-2012 03:37 PM)Adrianis Wrote:  I think the term you were looking for is Historical Accuracy Big Grin But aside from me being a dick, I think you go a little too far there. I mean, people who make a little village always include at least a Church (cause its horror, don'cha know?), so your criteria is already filled, and they'll probably be including a Lord's Manor, since Lord's and Manor's are defining essences of both England (i would know, i live there!) and poor quality Amnesia CS's. Developing it to the level of accuracy of number of people living in a village between the years 1000 - 1200 AD based on records of family sizes per abode... I mean I'm all for historical accuracy, but thats just too far, even without taking into account the technical and design considerations.

I mean, even if they were to tailor their design to your spec, if said village perched rather pleasingly on a cliff, do you want them to add in a full village with 80 houses plus the huge amount of surrounding countryside that is taken up by the farmland, just so that you can see what the village would have been there for, before you can get on with all the murders and such? Or would you rather have a few houses, closed in environment with a fetching background of cliffs, more houses etc, and a note saying "Wen't down t'tha farm today..." in order to explain with enough historical accuracy?
Holy necro!

You could always make a hamlet ^.^

Going to update this alongside the outdoor environments, so yeah.

08-26-2012 10:07 AM
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