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SCP - Containment Breach
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Kman Offline
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Post: #11
RE: SCP - Containment Breach
Gonna be honest... Thought it was pretty terrible. Half the scares ended with you dying two seconds after they happened which led to a rather dull and repetitive experience (for me personally at least). I spent about 5-10 minutes trying to get out of the first area since the gas on the cat walk was so thick it was impossible for me to tell if I was looking at it or not. Was scary the first time, pretty much every other experience I had with SCP-173 was more annoying than scary though. I definitely think it has potential, but at this stage it needs a LOT of work.

Oh and some black blob flew out of the floor at one point and I died a second later... Don't know what that was about...

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04-20-2012 11:09 PM
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Xanthos Offline
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Posts: 322
Joined: Mar 2012
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Post: #12
RE: SCP - Containment Breach
If only they would add a flashlight...
I was in "Maintenance tunnel"
It's so dark I took off my gas mask.
I still died from nothing -.-
I have the save file, it won't load anymore.
I even went to the level 2 section, it was one room and a staircase

04-22-2012 01:31 AM
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Xanthos Offline
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Post: #13
RE: SCP - Containment Breach
Hey! A new update for this.
SCP-Containment breach v0.1.2

Here's the changelog

v0.1.2
- added two new rooms
- modified some of the textures
- added some new items
- added some new sound effects
- the main menu is now scaled to fit any resolution
- press F3 for a surprise
- fixed some bugs in the saving system

04-23-2012 08:46 PM
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Finnishguy101 Offline
Junior Member

Posts: 1
Joined: May 2012
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Post: #14
RE: SCP - Containment Breach
(04-16-2012 12:55 AM)Statyk Wrote:  I am on the modelling team for this. =]

I cannot play or watch yet though. I would like to have a run when it's complete.
If you're really on the modeling team, could you please tell me where the model files are? Angel I'm looking forward to mod this game, but all I can mod is sounds Dodgy
05-02-2012 03:34 PM
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spukrian Away
Senior Member

Posts: 567
Joined: Feb 2008
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Post: #15
RE: SCP - Containment Breach
Recently I started reading some of the stuff over at SCP Foundation and some of it was quite scary. I'm gonna try this out later.
05-04-2012 01:00 PM
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dph314 Offline
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Posts: 285
Joined: Apr 2011
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Post: #16
RE: SCP - Containment Breach
I just heard about it the other day. I'll try it out, sounds kinda cool.
05-04-2012 01:33 PM
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Statyk Offline
Modmau5

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Post: #17
RE: SCP - Containment Breach
(05-02-2012 03:34 PM)Finnishguy101 Wrote:  If you're really on the modeling team, could you please tell me where the model files are? Angel I'm looking forward to mod this game, but all I can mod is sounds Dodgy
I'm not sure exactly how the engine works. I think the maps cache the models in the maps itself. If I'm not mistaken, the maps are .x files. Which if I'm not mistaken again, are models files basically.

I don't know, I just make the models, he uses them =P

05-04-2012 10:25 PM
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Xanthos Offline
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Post: #18
RE: SCP - Containment Breach
The maps are the .x files and it has the monsters programmed in with the thing.

05-05-2012 01:02 AM
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Statyk Offline
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Post: #19
RE: SCP - Containment Breach
(05-05-2012 01:02 AM)Xanthos Wrote:  The maps are the .x files and it has the monsters programmed in with the thing.
Penumbra maps are .dae files. Not sure how they scripted and mapped inside of them, but yeah. =P

I'm not sure how the engine works, I apologize

05-07-2012 09:10 PM
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Macgyverthehero Offline
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Posts: 527
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Post: #20
RE: SCP - Containment Breach
(05-07-2012 09:10 PM)Statyk Wrote:  
(05-05-2012 01:02 AM)Xanthos Wrote:  The maps are the .x files and it has the monsters programmed in with the thing.
Penumbra maps are .dae files. Not sure how they scripted and mapped inside of them, but yeah. =P

I'm not sure how the engine works, I apologize
Penumbra probably used a different HPL editor for doing stuff in it.
ALSO: I played SCP Containment Breach (Version 0.1.1)



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05-24-2012 01:55 PM
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