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Canticum Tenebrae [Custom Story]
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nemesis567 Offline
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Post: #11
RE: Canticum Tenebrae [Custom Story]
I advise you to not update it this constantly. If you post this much every time you do a single room, you'll loose more time posting threads than building the mod itself.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
04-24-2012 02:37 PM
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Rapture Offline
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Post: #12
RE: Canticum Tenebrae [Custom Story]
While the lighting does look alot more impressive that way, make sure the Alphas for the lights with "Cast Shadows" are set to "0". And you don't have multiple "Cast Shadow" lights casting on the same object(s).
If you want to keep the FPs reasonable moderate.
04-24-2012 02:47 PM
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Robosprog Offline
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Post: #13
RE: Canticum Tenebrae [Custom Story]
(04-24-2012 02:37 PM)nemesis567 Wrote:  I advise you to not update it this constantly. If you post this much every time you do a single room, you'll loose more time posting threads than building the mod itself.
I've not shown you most of the maps, there's already about 7/8 (I keep removing etc and making new ones), trust me, this is whenever I feel the need.
(04-24-2012 02:47 PM)Rapture Wrote:  While the lighting does look alot more impressive that way, make sure the Alphas for the lights with "Cast Shadows" are set to "0". And you don't have multiple "Cast Shadow" lights casting on the same object(s).
If you want to keep the FPs reasonable moderate.
Cheers for that - does help FPS.

04-25-2012 08:49 PM
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Mine Turtle Offline
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Post: #14
RE: Canticum Tenebrae [Custom Story]
(04-15-2012 10:08 PM)nemesis567 Wrote:  How can you have 30% done on mapping and only 5% on story. That's plain stupid.
i sort of agree, but some actually have the whole story set in their mind, and just need something ''PHYSICAL'' to have to actually mold their story into place. i work the same way, i had a kickass idea for a story, and i just started building maps of the stuff on the top of my mind, and developed the story from there. the stories might be detailed, and some people just work better with physical assets before story.

[Image: 201107142327000.gif]
(This post was last modified: 04-25-2012 10:36 PM by Mine Turtle.)
04-25-2012 10:35 PM
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Robosprog Offline
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Post: #15
RE: Canticum Tenebrae [Custom Story]
(04-16-2012 05:34 PM)Robosprog Wrote:  And as in the story bar, I meant the story you can actually read/experience as a player, alot of the story will be told through scripted experiences rather than just a few random notes scattered around (though there are those) so I judge how much of the story you would actually be able to discover. Most of the backstory is located within the fifth level (Which will easily take up most of the time) anyway, and the rest of the story you experience as you enter each zone.

(04-25-2012 10:35 PM)darkadders Wrote:  
(04-15-2012 10:08 PM)nemesis567 Wrote:  How can you have 30% done on mapping and only 5% on story. That's plain stupid.
i sort of agree, but some actually have the whole story set in their mind, and just need something ''PHYSICAL'' to have to actually mold their story into place. i work the same way, i had a kickass idea for a story, and i just started building maps of the stuff on the top of my mind, and developed the story from there. the stories might be detailed, and some people just work better with physical assets before story.
You were sort of right! I have the entire story actually wrote down in a small microsoft word document (Only a few thousand words) with the differing choices. I just haven't scripted much of what you can actually experience in - I prefer to know where I'm going to put some note or flashback or scripted sequence/observations etc.

(This post was last modified: 04-26-2012 05:39 PM by Robosprog.)
04-26-2012 05:33 PM
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Robosprog Offline
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Post: #16
RE: Canticum Tenebrae [Custom Story]
Nearly finished with the mapping: Cathedral that I'm creating is gigantic. Probably the greatest thing I've made so far and definitely the biggest. Updated main post and may be adding another dev blog soon.

05-20-2012 12:44 PM
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Robosprog Offline
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Post: #17
RE: Canticum Tenebrae [Custom Story]
Postponed temporarily - creating a smaller project to get a better idea of how to do something here. May be postponed for a couple of months as I feel I'm not doing the Cathedral justice, expect other projects from me however.

06-05-2012 02:10 PM
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Robosprog Offline
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Post: #18
RE: Canticum Tenebrae [Custom Story]
Ressurecting this so people can have a laugh at my awful skills back then.
From..
[Image: qYfRT.jpg?1]

To..
[Image: sClMt.jpg?1]

Haha, this thread was so childish and idiotic from me. It's a good way of showing new mappers how far you can come in a couple of months though. Obviously this isn't postponed any more but dead.

11-17-2012 06:21 PM
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Kreekakon Offline
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Post: #19
RE: Canticum Tenebrae [Custom Story]
Please tell me that that first screenshot is stretched, and the actual thing didn't look like that D:

11-17-2012 06:23 PM
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Robosprog Offline
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Post: #20
RE: Canticum Tenebrae [Custom Story]
(11-17-2012 06:23 PM)Kreekakon Wrote:  Please tell me that that first screenshot is stretched, and the actual thing didn't look like that D:
..
..
Well.. yes, it did. It was god awful.

11-17-2012 06:24 PM
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