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Request Need for Models
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Kreekakon Offline
Pick a god and pray!

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Post: #1
Need for Models

Hey there all. For my custom story, I have a specific need for a couple custom models. They are as follows:

1. Washing machine
2. Gym Items (Workout machines, bench-lifting stations, treadmill....you get the idea). More the merrier, but I'm hoping for a minimum of three unique items.


Now, I know it's a bit ridiculous to ask for so much, so if anyone could point me to a thorough tutorial of turning items in 3Ds Max (The only 3d program I'm somewhat familiar with), into HPL2 compatible models, I could try figuring out how to do it myself with models on the web. I'd be very grateful for that too.

Still, if anyone's feeling generous (Not forcing anyone though), and decides to help me make some, I'll be very grateful for that. I'll include you in the credits, and of course +rep.

Thanks in advance!
(This post was last modified: 04-20-2012 10:54 AM by Kreekakon.)
04-20-2012 10:53 AM
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Traggey Offline
Scientist of Art

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Post: #2
RE: Need for Models

http://opencollada.org/
For all your DAE exporting needs, make sure your material file in max points towards the .dds texture in your amnesia installation while exporting or your model will be invisible, so yeah set up your textures first.

04-20-2012 11:26 AM
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Kreekakon Offline
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Post: #3
RE: Need for Models

Could you walk me through a more thorough step by step lesson? I'm very inexperienced in this field. On a scale of 1 to 10, I'm probably a 0.5 when it comes to this sort of thing.
04-20-2012 11:34 AM
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Mine Turtle Offline
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Post: #4
RE: Need for Models

(04-20-2012 11:34 AM)Kreekakon Wrote:  Could you walk me through a more thorough step by step lesson? I'm very inexperienced in this field. On a scale of 1 to 10, I'm probably a 0.5 when it comes to this sort of thing.
you download it, and run it, and direct it to your plugin folder of your modeling program

then enable the plugin in a plugin window in 3ds max (really not sure how max works, but its autodesk, so it should be similar)

done.

[Image: 201107142327000.gif]
04-20-2012 11:52 AM
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Kreekakon Offline
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Post: #5
RE: Need for Models

Not for the plugin. I meant for the entire process of 3dsMax model to Model Editor entity.
04-20-2012 11:58 AM
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Mine Turtle Offline
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Post: #6
RE: Need for Models

(04-20-2012 11:58 AM)Kreekakon Wrote:  Not for the plugin. I meant for the entire process of 3dsMax model to Model Editor entity.
why hello there, development articles section! didnt see you there!

[Image: 201107142327000.gif]
04-20-2012 01:44 PM
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Kreekakon Offline
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Post: #7
RE: Need for Models

(04-20-2012 01:44 PM)darkadders Wrote:  why hello there, development articles section! didnt see you there!
Would you mind linking me to the proper one? I did do a bit of searching earlier, but only founds one that talked of how to do it in Maya.
04-20-2012 02:48 PM
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