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New Project [REQ] Voice Actors/Actresses
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Elven Offline
Posting Freak

Posts: 868
Joined: Aug 2011
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Post: #11
RE: New Project [REQ] Voice Actors/Actresses
This mapping looks really epic Smile! Good luck!

The Interrogation
Chapter 1

My tutorials
04-23-2012 01:02 AM
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KeenPeachK Offline
Junior Member

Posts: 28
Joined: Apr 2012
Reputation: 2
Post: #12
RE: New Project [REQ] Voice Actors/Actresses
In your latest post, I totally thought the rainbow vomit pic was the newest updated picture.

I was really giddy about that for a second. XD

04-23-2012 01:08 AM
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Miss Rigi Offline
Member

Posts: 238
Joined: Aug 2011
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Post: #13
RE: New Project [REQ] Voice Actors/Actresses
If you still need a voice actress who can sound younger I may be able to give it a go.

Vos rapio meus spiritus absentis.
Voice Actress
04-23-2012 01:33 AM
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Rapture Offline
Senior Member

Posts: 722
Joined: May 2011
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Post: #14
RE: New Project [REQ] Voice Actors/Actresses
Update: 1 new picture!
Spoiler below!
[Image: 004sx.png]
04-24-2012 01:41 AM
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Damascus Offline
Senior Member

Posts: 554
Joined: Mar 2012
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Post: #15
RE: New Project [REQ] Voice Actors/Actresses
Freaking awesome pictures dude. I'm trying to make my own custom story for the first time and this makes me feel totally incompetent D:

Custom Story: The Great Work - FULL RELEASE
04-24-2012 01:51 AM
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Youcef Offline
Junior Member

Posts: 48
Joined: Sep 2010
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Post: #16
RE: New Project [REQ] Voice Actors/Actresses
(04-22-2012 03:46 PM)Rapture Wrote:  Just to make sure I'm not missing anything, but can FogAreas, Billboards be edited in game? I was hoping to have the entire intro in one gigantic map and reuse the same areas. But it seems I have to split it into a minimum of two.
you can edit the global fog:

void SetFogActive(bool abActive);
void SetFogColor(float afR, float afG, float afB, float afA);
void SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling);


And there's a way to edit Billboards in game and that's by attaching them to a light entity, then if you deactivate the light, the Billboards will disappear with it.

void SetLightVisible(string& asLightName, bool abVisible);

04-24-2012 05:44 PM
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Rapture Offline
Senior Member

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Post: #17
RE: New Project [REQ] Voice Actors/Actresses
(04-24-2012 05:44 PM)Youcef Wrote:  
(04-22-2012 03:46 PM)Rapture Wrote:  Just to make sure I'm not missing anything, but can FogAreas, Billboards be edited in game? I was hoping to have the entire intro in one gigantic map and reuse the same areas. But it seems I have to split it into a minimum of two.
you can edit the global fog:

void SetFogActive(bool abActive);
void SetFogColor(float afR, float afG, float afB, float afA);
void SetFogProperties(float afStart, float afEnd, float afFalloffExp, bool abCulling);


And there's a way to edit Billboards in game and that's by attaching them to a light entity, then if you deactivate the light, the Billboards will disappear with it.

void SetLightVisible(string& asLightName, bool abVisible);
Well I meant FogAreas Areas, that you place from the toolbox (Ctrl+1) on the left side. The global fog wasn't hiding the FogAreas enough anyways.

But, Amensia kept crashing because my maps were way to big I think. (Could be purely coincidental, but after 10+ crashes I got fed up and split them up and the problem went away.)

Deactivating billboards by use of attached lights, interesting!
(This post was last modified: 04-24-2012 05:54 PM by Rapture.)
04-24-2012 05:54 PM
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Rapture Offline
Senior Member

Posts: 722
Joined: May 2011
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Post: #18
RE: New Project [REQ] Voice Actors/Actresses
Here is a nice professional, ultra-extreme-advanced, Modding tip for you guys...

Warning: Profanity & alot of yelling...
Spoiler below!
NEVER EVER, EVER, EVER FUCKING USE THE GOD DAMN FUCKING DRAG & SELECT TOOL AND PRESS DELETE... AND NEVER FUCKING BOTHERED TO LOOK AT EXACTLY WHAT YOU HAD DELETED. YOU WILL GET FUCKING PISSED OFF LATER WHEN YOU FIND OUT A WHOLE SHIT LOAD OF STUFF IS MISSING AND YOU WILL BE PISSED OFF AS FUCK BECAUSE YOU HAD SAVED AND CAN'T FUCKING UNDO BACK FUCKING FAR ENOUGH.
That was me spending 1 hour reconstructing half of my 2nd map's mapping work and the most I was most happy with. Atleast the script wasn't deleted, that was the important piece...

Ya it's a rant, but I hope you don't make the same mistake one day as I have.
(This post was last modified: 04-25-2012 05:39 AM by Rapture.)
04-25-2012 05:21 AM
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Kman Offline
Posting Freak

Posts: 3,278
Joined: Jul 2011
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Post: #19
RE: New Project [REQ] Voice Actors/Actresses
I know that feel... Except my map file got corrupted and I literally lost the entire thing.

(◕‿◕✿)
04-25-2012 06:07 AM
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xPICKLEMONSTER Offline
Member

Posts: 188
Joined: Feb 2012
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Post: #20
RE: New Project [REQ] Voice Actors/Actresses
Is this still in development?

[Image: monthebiffybackgroundss.jpg]
Voice Actor in
Poisonous
Confusion



08-20-2012 01:51 PM
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