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Changing the Speed of enemies?
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Xanthos Offline
Senior Member

Posts: 318
Joined: Mar 2012
Reputation: 8
Post: #1
Changing the Speed of enemies?

I want to make this scare, but it requires me changing the grunt's speed.
I wish to know how to change the enemies so they
-Speed change
-Damage
-Screen blood decals
-Similar things

Thanks for reading, Who ever answers get +1rep as always.

(This post was last modified: 04-26-2012 09:31 PM by Xanthos.)
04-23-2012 10:43 PM
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Traggey Offline
Scientist of Art

Posts: 2,641
Joined: Feb 2012
Reputation: 151
Post: #2
RE: Changing the enemies?

Open the model editor, locate entities/enemy/servant_grunt
Now mess around with the settings! Make sure you back up your original files and such.

(This post was last modified: 04-23-2012 10:50 PM by Traggey.)
04-23-2012 10:50 PM
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Xanthos Offline
Senior Member

Posts: 318
Joined: Mar 2012
Reputation: 8
Post: #3
RE: Changing the enemies?

(04-23-2012 10:50 PM)Traggey Wrote:  Open the model editor, locate entities/enemy/servant_grunt
Now mess around with the settings! Make sure you back up your original files and such.
I know but what files do I use for the speed?
The specs?

04-23-2012 10:53 PM
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overscore Offline
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Posts: 10
Joined: Apr 2012
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Post: #4
RE: Changing the enemies?

I believe the speed can be changed in the servant_grunt.ent

<Var Name="Run_ForwardSpeed" Value="5.1" />


The damage and blood decals are in there as well, along with fov and player search distances.

If you don't want to affect all grunts I would suggest copying those files, renaming and adding them back in your map.
04-23-2012 11:00 PM
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Xanthos Offline
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Posts: 318
Joined: Mar 2012
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Post: #5
RE: Changing the enemies?

(04-23-2012 11:00 PM)overscore Wrote:  I believe the speed can be changed in the servant_grunt.ent




The damage and blood decals are in there as well, along with fov and player search distances.

If you don't want to affect all grunts I would suggest copying those files, renaming and adding them back in your map.


I believe you will get +rep.

04-23-2012 11:13 PM
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