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Game crashes when entering in the mine (French translation)
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Thib_G Offline
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Post: #1
Game crashes when entering in the mine (French translation)
Hi,
I've played a little, and then I managed to get the french translation (Francais.lang).
I then deleted ~/.frictional and start a new game.
All works in the first two mini-levels, with all strings translated.
However, when I enter in the mine, the game crashes after the short introduction.
Quote:terminate called after throwing an instance of 'std::length_error'
what(): basic_string::resize
/opt/PenumbraEp1/penumbra: line 9: 22218 Abandon ./penumbra.bin "$@"
If I set language to english before entering in the mine, all works fine, but... Instancied object are saved with their english name/description! and I'm not going to switch between french and english all the time...

Any solution?
01-21-2008 09:45 PM
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Urkle Offline
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Post: #2
RE: Game crashes when entering in the mine (French translation)
Can you provide a backtrace of the crash? and attach your hpl.log?
Also, is this a user-contributed translation? or the *official* translation from a Windows boxed set? (So I can test here)

Developing away on one of
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Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
01-21-2008 10:45 PM
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Thib_G Offline
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Post: #3
RE: Game crashes when entering in the mine (French translation)
Sorry, I didn't manage to get a core.
Here is the hpl.log, although I doubt it's useful.
Yes, I use the *official* translation from a Windows boxed set.
01-22-2008 07:30 AM
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Thib_G Offline
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Post: #4
RE: Game crashes when entering in the mine (French translation)
No news about it? That's annoying...
01-29-2008 09:36 PM
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jens Offline
Frictional Games

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Post: #5
RE: Game crashes when entering in the mine (French translation)
Well the hpl.log isn't saying much so no advice to give really. This is not a supported feature by us so it's not really a priority issue, sorry!
01-29-2008 10:36 PM
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Thib_G Offline
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Post: #6
RE: Game crashes when entering in the mine (French translation)
Here is the backtrace... Not sure it'll help. I'm bzipping the coredump, and see if it's not too big...
(no debugging symbols found)
Using host libthread_db library "/lib/i686/cmov/libthread_db.so.1".
Core was generated by `./penumbra.bin'.
Program terminated with signal 6, Aborted.
#0  0xffffe410 in __kernel_vsyscall ()
(gdb) thread apply all bt full

Thread 4 (process 8152):
#0  0xffffe410 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb7771b46 in ?? ()
No symbol table info available.

Thread 3 (process 8153):
#0  0xffffe410 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb77ab321 in ?? ()
No symbol table info available.

Thread 2 (process 8154):
#0  0xffffe410 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb7771b46 in ?? ()
No symbol table info available.

Thread 1 (process 8151):
#0  0xffffe410 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb7706f15 in ?? ()
No symbol table info available.

PS: 50Mo bzipped... I won't upload it.
(This post was last modified: 01-30-2008 09:02 AM by sciboy.)
01-30-2008 08:48 AM
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Thib_G Offline
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Post: #7
RE: Game crashes when entering in the mine (French translation)
Any hope of playing in French one day?
02-11-2008 07:09 AM
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Urkle Offline
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Post: #8
RE: Game crashes when entering in the mine (French translation)
is that the backtrace from the core dump?
it doesn't provide much useful info. make sure you ran
gdb ./penumbra.bin core.#

Also if you goto the mac support forums there is a "fan made" French tranlation that you can try.

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
02-11-2008 03:31 PM
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Thib_G Offline
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Post: #9
RE: Game crashes when entering in the mine (French translation)
Strange, there is a lot more output now... I've probably not loaded penumbra.bin correctly...
Here is a new backtrace, I hope it'll be helpful.
02-11-2008 05:04 PM
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Sharpshooter Offline
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Post: #10
RE: Game crashes when entering in the mine (French translation)
Remove all emphasis from the Francais.lang file and it will work. :-)

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02-18-2008 11:56 PM
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