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HELP IMMEDIATELY!
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P44RTHURN4X Offline
Junior Member

Posts: 35
Joined: Apr 2012
Reputation: 0
Post: #1
HELP IMMEDIATELY!

Hey all,

I've a BIG problem! ErrMessage:

FATAL ERROR: Could not load world file 'custom_stories/Junior Members Unite/Maps/.map'

1. what's a world file?
2. I just have 2 maps
first is "start_hub.map"
second is "attic.map"

Did you need my .hps file for the level?

And this err message is just when i'm entering the attic.map
the first is running perfectly!

Please help me quickly!
04-29-2012 07:17 PM
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spukrian Offline
Senior Member

Posts: 577
Joined: Feb 2008
Reputation: 5
Post: #2
RE: HELP IMMEDIATELY!

I think you posted this in the wrong section. You should post it in the Amnesia section.
04-29-2012 07:32 PM
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Oscar House Offline
Senior Member

Posts: 302
Joined: Nov 2010
Reputation: 9
Post: #3
RE: HELP IMMEDIATELY!

The game tries to load a map called .map, and it doesn't exist, so the game crashes.

You need to go to the map editor, and edit the attic door to go to attic.map.

[Image: 2exldzm.png]
04-29-2012 09:32 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Joined: Jul 2011
Reputation: 235
Post: #4
RE: HELP IMMEDIATELY!

(04-29-2012 07:32 PM)spukrian Wrote:  I think you posted this in the wrong section. You should post it in the Amnesia section.

What he does is look for the word "help" in the forum title (apparently any) and believes it is for development support.

Tutorials: From Noob to Pro
04-29-2012 09:54 PM
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P44RTHURN4X Offline
Junior Member

Posts: 35
Joined: Apr 2012
Reputation: 0
Post: #5
RE: HELP IMMEDIATELY!

No, i don't add a lvldoor i made it this like:

I add a ladder and named it "lad_obj". Then i write in .hps:

SetEntityPlayerInteractCallback("lad_obj", "LadCM_1", true);
...
}


void LadCM_1(string &in asEntity)
{
ChangeMap("attic.map", "PlayerStartArea_1", "any sound.snt", "other sound.snt");
FadeOut(4.4f);
}


is this a problem?
04-30-2012 12:14 PM
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FragdaddyXXL Offline
Member

Posts: 136
Joined: Apr 2012
Reputation: 7
Post: #6
RE: HELP IMMEDIATELY!

Perhaps use this?
void SetEntityCallbackFunc(string& asName, string& asCallback);

Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity, string &in type)
Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc

Just a shot in the dark, but the type might be "OnClimb". Not that it's too critical, though.


Disregard this post.

Dark Seclusion Here
(This post was last modified: 04-30-2012 01:48 PM by FragdaddyXXL.)
04-30-2012 01:46 PM
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