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[Help] Adding custom footstep sounds without replacing old ones
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SPACoD Offline
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Posts: 13
Joined: Jan 2012
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Post: #1
[Help] Adding custom footstep sounds without replacing old ones

Does someone know how to add custom footstep sounds without replacing the old ones, just like in Justine?
I wanted to put sounds from Penumbra but I don't want to use them always, I just wanted them to be in my custom story (maybe it's only possible in full conversions, I don't know.)

Thanks in advance Smile
05-03-2012 06:53 AM
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zombiehacker595 Offline
Member

Posts: 141
Joined: Mar 2012
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Post: #2
RE: [Help] Adding custom footstep sounds without replacing old ones

(05-03-2012 06:53 AM)SPACoD Wrote:  Does someone know how to add custom footstep sounds without replacing the old ones, just like in Justine?
I wanted to put sounds from Penumbra but I don't want to use them always, I just wanted them to be in my custom story (maybe it's only possible in full conversions, I don't know.)

Thanks in advance Smile

just create a sounds folder in your CS folder and place the .snt file in there then in the script just use playsoundatentity as usual
05-03-2012 06:54 AM
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FragdaddyXXL Offline
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Post: #3
RE: [Help] Adding custom footstep sounds without replacing old ones

Do you mean without replacing the file, but making it so you hear only 1 version of footsteps in-game?
Like having your version of footsteps and telling the game to use those and not the default ones?

Dark Seclusion Here
(This post was last modified: 05-03-2012 11:26 AM by FragdaddyXXL.)
05-03-2012 11:25 AM
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Stepper321 Offline
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Posts: 263
Joined: Nov 2011
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Post: #4
RE: [Help] Adding custom footstep sounds without replacing old ones

(05-03-2012 11:25 AM)FragdaddyXXL Wrote:  Do you mean without replacing the file, but making it so you hear only 1 version of footsteps in-game?
Like having your version of footsteps and telling the game to use those and not the default ones?
That didn't make any sense for me. But oh well.

I don't think you can. Only FC can.

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05-03-2012 12:00 PM
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