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Help with credits
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GetHimNotMe Offline
Junior Member

Posts: 15
Joined: Apr 2012
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Post: #1
Help with credits
I want to make it so that when the player enters a certain area it would trigger the ending credits.

I have already looked on the wiki and it has
void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum)

I wanted to add a callback so that when the player collides with the area it would trigger the credits but the script doesn't seem to have a function input so i think I'm misusing the script.

Is there any other way to do it so that when the player collides with the area it would trigger the credits?

(I'm a HUGE newbie with scripting. Tongue)
05-03-2012 08:36 PM
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Elven Offline
Posting Freak

Posts: 868
Joined: Aug 2011
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Post: #2
RE: Help with credits
Here is my video tutorial, explaining how to set it up:

http://www.youtube.com/watch?v=jPaRHHlep...BADCD52D11

If you still fail to be successful, say it here (with what problems u exactly have) and ill go into more detail and we will find solution together!

Elven

The Interrogation
Chapter 1

My tutorials
05-03-2012 11:27 PM
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GetHimNotMe Offline
Junior Member

Posts: 15
Joined: Apr 2012
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Post: #3
RE: Help with credits
(05-03-2012 11:27 PM)Elven Wrote:  Here is my video tutorial, explaining how to set it up:

http://www.youtube.com/watch?v=jPaRHHlep...BADCD52D11

If you still fail to be successful, say it here (with what problems u exactly have) and ill go into more detail and we will find solution together!

Elven
Thank you so much for your support and the video helped me a lot!
(This post was last modified: 05-04-2012 12:06 AM by GetHimNotMe.)
05-04-2012 12:00 AM
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Elven Offline
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Posts: 868
Joined: Aug 2011
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Post: #4
RE: Help with credits
I am glad that it helped Smile!

The Interrogation
Chapter 1

My tutorials
05-04-2012 12:01 AM
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