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Stopping death hints
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Damascus Offline
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Posts: 554
Joined: Mar 2012
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Post: #1
Stopping death hints
I set up a checkpoint with it's own custom death hint. However from that point forward, even after I've left the map, it keeps showing the same death hint over and over. How can I erase that?

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(This post was last modified: 05-06-2012 01:22 AM by Damascus.)
05-06-2012 01:19 AM
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Your Computer Offline
SCAN ME!

Posts: 3,236
Joined: Jul 2011
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Post: #2
RE: Stopping death hints
SetDeathHint

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05-06-2012 02:20 AM
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Damascus Offline
Senior Member

Posts: 554
Joined: Mar 2012
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Post: #3
RE: Stopping death hints
SetDeathHint("", "");

Would that set it back to default, or do I have to make a brand new text entry for the default entry?

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05-06-2012 03:56 AM
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BeeKayK Online
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Post: #4
RE: Stopping death hints
You could just set it to what it was before. "You have to carry on" or something like that. Make that trigger after the desired deathHint has been shown. I guess that would do it

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05-06-2012 01:25 PM
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Xanthos Offline
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Post: #5
RE: Stopping death hints
After that add a entitycollide script and make a custom death hint that plays "You have to carry on"

05-06-2012 01:31 PM
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