Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SOLVED] The flashback voice effect
Theforgot3n1 Offline
Member

Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#1
[SOLVED] The flashback voice effect

Hello there. I've been starting on doing flashback voice works, and am now wondering how I can make the effects that are used on the voices in the game flashbacks.

It's a sort of muffled sound, making it sound ghost-like, I dunno.

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 05-07-2012, 11:09 PM by Theforgot3n1.)
05-05-2012, 10:57 PM
Website Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#2
RE: Flashback voice effects

Adding reverb is the way to go. Reverb is kind of like an echo; imagine you're in a big room and yelled something, that's reverb.I suggest using Audacity, its free, and you can export it as an ".ogg"file, suitable for Amnesia's engine. Effects are very simple for it, simply click the track, press the effects button at the top and select reverb.

I rate it 3 memes.
05-06-2012, 03:23 AM
Find
Kurton Offline
Senior Member

Posts: 533
Threads: 8
Joined: Oct 2010
Reputation: 16
#3
RE: Flashback voice effects

A cool trick with reverb is to first reverse your vocal-track, apply the reverb, then reverse it back to normal, gives a nice ghostly sound :)

(This post was last modified: 05-06-2012, 06:22 AM by Kurton.)
05-06-2012, 06:22 AM
Find
Theforgot3n1 Offline
Member

Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#4
RE: Flashback voice effects

Hm, I tried using reverb, the echo, but it didn't sound close to what they do in the flashbacks.

Quote: A cool trick with reverb is to first reverse your vocal-track, apply the
reverb, then reverse it back to normal, gives a nice ghostly sound Smile
What exactly did you mean? Should I have two tracks? One echoing with the reverse, and one normal?
Tried the two-tactic but it sounded just odd, not flashbackly.

Using Audacity.

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
05-06-2012, 11:09 AM
Website Find
JMFStorm Offline
Member

Posts: 205
Threads: 8
Joined: Aug 2011
Reputation: 28
#5
RE: Flashback voice effects

(05-06-2012, 11:09 AM)Theforgot3n1 Wrote: Hm, I tried using reverb, the echo, but it didn't sound close to what they do in the flashbacks.

Quote: A cool trick with reverb is to first reverse your vocal-track, apply the
reverb, then reverse it back to normal, gives a nice ghostly sound Smile
What exactly did you mean? Should I have two tracks? One echoing with the reverse, and one normal?
Tried the two-tactic but it sounded just odd, not flashbackly.

Using Audacity.
1. Reverse your recorded voice so it's played backwards and add reverb effect on it
2. Render it
3. Take the new rendered audio and reverse it (so it's NOT playing backwards)
4. Add another reverb effect on it
5. Render, and ur done

05-06-2012, 12:04 PM
Find
Theforgot3n1 Offline
Member

Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#6
RE: Flashback voice effects

(05-06-2012, 12:04 PM)JMFStorm Wrote:
(05-06-2012, 11:09 AM)Theforgot3n1 Wrote: Hm, I tried using reverb, the echo, but it didn't sound close to what they do in the flashbacks.

Quote: A cool trick with reverb is to first reverse your vocal-track, apply the
reverb, then reverse it back to normal, gives a nice ghostly sound Smile
What exactly did you mean? Should I have two tracks? One echoing with the reverse, and one normal?
Tried the two-tactic but it sounded just odd, not flashbackly.

Using Audacity.
1. Reverse your recorded voice so it's played backwards and add reverb effect on it
2. Render it
3. Take the new rendered audio and reverse it (so it's NOT playing backwards)
4. Add another reverb effect on it
5. Render, and ur done
Where can i find the "render" option?

EDIT: Tried assuming render = make a new sound track.


It fucked up greatly. Tongue

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 05-06-2012, 12:29 PM by Theforgot3n1.)
05-06-2012, 12:25 PM
Website Find
Kurton Offline
Senior Member

Posts: 533
Threads: 8
Joined: Oct 2010
Reputation: 16
#7
RE: Flashback voice effects

Render, meaning export, as in saving it as an OGG or MP3

EDIT: Oh no, wait, I think he means "apply," like changing it so the reverb is actually part of the audio, and not just playing in real-time. Audacity doesn't do this, it just applies the effect once you hit "OK," so no need to look for a 'render' option.

(This post was last modified: 05-06-2012, 06:28 PM by Kurton.)
05-06-2012, 06:24 PM
Find
Theforgot3n1 Offline
Member

Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#8
RE: Flashback voice effects

EDIT: Nvm it, this is solved. Smile

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 05-07-2012, 11:08 PM by Theforgot3n1.)
05-07-2012, 04:24 PM
Website Find




Users browsing this thread: 1 Guest(s)