(05-29-2012 01:20 AM)Bridge Wrote:
(05-29-2012 01:09 AM)Cranky Old Man Wrote:
Yeah, there is a bit of a disconnect when you need to replay scenes over and over but you can't deny those scenes were fucking tense. By second chase you mean ? I dunno if you realized, but you have to bolt the gates shut after you go through; it buys you enough time to escape (though you can't waste any time). I don't really know what third chase scene you are referring to though, and I replayed the game only a few months ago. If you mean then unfortunately that sequence was not designed too well because the game was rushed; the only way to beat it is to use the fan patch that allows you to edit movement speed or just skip the triggers, there are video on youtube on that.
(05-29-2012 12:52 AM)Bridge Wrote: BTW you should really play DCotE, it's really one of the best introductions to Lovecraft's themes apart from just reading the stories, because it's basically like a Lovecraft fruit mix-up of awesome. One of the main complaints is that the game is too action focused in the second half and it unfortunately shows some clear signs of being rushed but it really is one of the greatest games ever made and mandatory for any horror fan. The first half of the game really is by far the most accurate representation of Lovecraft's stories, apart from maybe the Call of Cthulhu movie (the silent one; it's great).
As great as the game really is, I actually hated the chase scenes, because they had to be done perfectly. I think the second chase is just running down a hallway, and even holding down the forward key wasn't enough sometimes. I quit that game at the third chase scene, because that scene lasted faaar too long. I watched an LP of it instead.
Yes, they were really well made, but bolting those doors had to be done within 1-2 seconds, or you'd have to redo the entire sequence, which was a little weird in the second chase scene, because locking those doors won't exactly make them more resilient. Of course I bolted the doors, but outrunning it was still a random possibility.
Really? The boat scene is impossible? I'm glad that I gave up on that then, because I wasn't aware of any fan patches. My grief with that scene was that it was too fast and went on without autosaves, and it happened right after a boss too, that I think had to be re-defeated every time.
Also, any gameplay that wants the player to figure out a sequence of actions while dying
, isn't that good. The first scene features a hallway that you have to crouch walk through, but if you didn't turn around and figure that your followers from before would follow you by jumping from roof to roof, and bar the door with a cupboard that you would not have time to spot otherwise, then you'd either die, or be nearly dead. You have to memorize exactly what to do, and that's pretty bad.