Damascus
Senior Member
Posts: 554
Joined: Mar 2012
Reputation: 27
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Fiddling with grunt sensitivity
I've set a grunt at the very end of the hallway that the player needs to approach. However, right now it's overly sensitive to the player and I'd like to lessen it a bit. It's way down the hallway and as soon as the player enters it and stares at it for more than a couple seconds it turns around and starts pursuing you.
I'd like to make it so the grunt only gives chase if you get too close to it or make too much noise. The player's task in this part of the game is to purposefully draw its attention, so I want to make it slightly more difficult than looking at it from afar.
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| 05-17-2012 06:52 AM |
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Homicide13
Senior Member
Posts: 323
Joined: Nov 2010
Reputation: 14
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RE: Fiddling with grunt sensitivity
Lower it's vision range maybe?
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| 05-17-2012 06:56 AM |
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Adny
Posting Freak
Posts: 1,751
Joined: Mar 2012
Reputation: 169
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RE: Fiddling with grunt sensitivity
You could try toggling its triggers on/off based on the player's location
Timorem and Friends are Hungryâ„¢
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| 05-17-2012 07:03 AM |
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