Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Question about tunnel
Adrianis Offline
Senior Member

Posts: 620
Threads: 6
Joined: Feb 2012
Reputation: 27
#11
RE: Question about tunnel

Which sound are you referring to?
05-29-2012, 06:40 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#12
RE: Question about tunnel

Which sound are we talking about? Everything so there will be no sound at all? Or just the background music? The player sounds?

These works to stops sounds, but i don't know how you will use them.

StopSound(string& asSoundName, float afFadeTime);
StopMusic(float afFadeTime, int alPrio);

Trying is the first step to success.
(This post was last modified: 05-29-2012, 06:43 PM by FlawlessHappiness.)
05-29-2012, 06:42 PM
Find
LolMak Offline
Junior Member

Posts: 9
Threads: 4
Joined: Feb 2012
Reputation: 0
#13
RE: Question about tunnel

I'm talking about the sound of my stories, that script void Stop(string &in asParent, string &in asChild, int alState)
{
StopSound("Res.ogg", 0);
}
In my hps file. But he is not working.
05-30-2012, 07:53 AM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#14
RE: Question about tunnel

Give us the script that starts the sound

Trying is the first step to success.
05-30-2012, 11:14 AM
Find




Users browsing this thread: 1 Guest(s)