Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


[RANT] No Winning With Lets Players
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#11
RE: [RANT] No Winning With Lets Players

(06-04-2012, 06:09 PM)Traggey Wrote: Jump into water, fade to black, play crawling back up sound, fade player back onto the edge. YAY
LOL!!!!!!!!!!!!

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

06-04-2012, 06:19 PM
Website Find
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#12
RE: [RANT] No Winning With Lets Players

Guess what? If they don't like it then they can create their own story. ^.^ Ultimately, as the developer, you have to make a decision of what approach to use...and it's your decision. You should not be swayed by complainers unless it is truly gamebreaking. Smile

06-06-2012, 04:03 AM
Find
lightmatt Offline
Junior Member

Posts: 14
Threads: 1
Joined: Feb 2011
Reputation: 0
#13
RE: [RANT] No Winning With Lets Players

(06-03-2012, 04:35 AM)JetlinerX Wrote: To me, it just seems like these types of LPers are trying to find ways to break immersion for the sake of humor. Some of them need to realize, their fear, is humorous to their audience.
That can only be true if said player was afraid. One cannot predict that every player will be scared of the their Custom Story.


As for the sewer problem, Andy is right about making everything "idiot-proof". This concept is heavily applied to software development, because if you have a product that has a bug that can ruin a client's experience; chances are that client will not want to recommend your product to anyone nor will he/she buy another one of your products. As my professor once said, "A program is only as good as its creator that programmed it."
06-06-2012, 05:25 AM
Find




Users browsing this thread: 1 Guest(s)