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Thomas, 2008-02-13, "Render To Texture" (includes demoapp)
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| Author | Message |
Thomas
Frictional Games Posts: 2,427 Joined: Apr 2006 Reputation: 31 |
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| 02-13-2008 10:49 AM |
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WindexGlow
Posting Freak Posts: 1,108 Joined: Mar 2007 Reputation: -7 |
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| 02-13-2008 01:53 PM |
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Thomas
Frictional Games Posts: 2,427 Joined: Apr 2006 Reputation: 31 |
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| 02-13-2008 02:08 PM |
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WindexGlow
Posting Freak Posts: 1,108 Joined: Mar 2007 Reputation: -7 |
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| 02-13-2008 02:19 PM |
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Thomas
Frictional Games Posts: 2,427 Joined: Apr 2006 Reputation: 31 |
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| 02-13-2008 02:45 PM |
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burbble
Junior Member Posts: 28 Joined: Mar 2007 Reputation: 0 |
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| 02-13-2008 07:40 PM |
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Thomas
Frictional Games Posts: 2,427 Joined: Apr 2006 Reputation: 31 |
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| 02-13-2008 08:00 PM |
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Thomas
Frictional Games Posts: 2,427 Joined: Apr 2006 Reputation: 31 |
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| 02-13-2008 09:16 PM |
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burbble
Junior Member Posts: 28 Joined: Mar 2007 Reputation: 0 |
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| 02-13-2008 09:24 PM |
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WindexGlow
Posting Freak Posts: 1,108 Joined: Mar 2007 Reputation: -7 |
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| 02-13-2008 10:32 PM |
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I am gonna make a change tomorrow or tonight and see if that helps. Right now I generate mipmaps while the texture is still set as render target. Perhaps that is what is causing it.