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Custom Story Cliches?
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Imevil23 Offline
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Post: #1
Question Custom Story Cliches?

So I'm making a custom story (And I'm sure some of you are too) and I've been thinking "What are some cliches that I should avoid to make in my custom stories". This thread can also be used as a reference to other story makers. Big Grin

I'll start with one. One cliche I noticed in too many of custom stories is when the story is "You wake up in some room" or "You wake up not remembering anything".

06-20-2012 06:57 PM
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Nice Offline
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Post: #2
RE: Custom Story Cliches?

you pick up a key, a monster spawns
Long hallway - monster spawn/jumpscare
Water- 100% water monster
Iron Maiden- something gonna happen


just avoid stuff like that


Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
06-20-2012 07:08 PM
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Adny Offline
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Post: #3
RE: Custom Story Cliches?

-Monsters appearing every time the player picks up a key/item
-Monsters in rooms with closets
-10 keys for 10 different doors in 1 level
-Bad Mapping
-No use of various screen effects for scares/events

I feel if I continue this list it will change from just cliches to what I have observed about nearly every CS that is made nowadays and the poor state they're in, so I'll stop for now Big Grin

I rate it 3 memes.
06-20-2012 07:24 PM
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Hunter of Shadows Offline
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Post: #4
RE: Custom Story Cliches?

Avoid cheap jumpscares like the plague

Avoid bad writing as well, if your plot even remotely starts to resemble anything like the original Amnesia's...START OVER

Ensure your mapping is intuitive and well done

Don't overuse monsters, it makes the custom story not scary in the slightest(just annoying)

For puzzles you should try and avoid lots of keys/crowbar puzzles if you can, find ways to make your puzzles new and interesting, this could potentially take a lot of work, so don't get discouraged.

Every time I see a custom story that has...basically from the original, the Shadow, for no apparently reason, I cringe
06-20-2012 07:42 PM
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Danny Boy Offline
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Post: #5
RE: Custom Story Cliches?

Don't put teleporting naked guys and you are good to go!
06-21-2012 02:50 AM
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patchesthedrow Offline
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Post: #6
RE: Custom Story Cliches?

(06-20-2012 07:24 PM)andyrockin123 Wrote:  -Monsters appearing every time the player picks up a key/item
...
-10 keys for 10 different doors in 1 level
Amen.
I was screwing around with the programming and put Alexander in a random part of the sewers. I forgot I did that, and boy did I jump when I was testing the level out.
08-02-2012 11:35 PM
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Wurm Offline
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Post: #7
RE: Custom Story Cliches?

Random pigs laying around for no apparent reason, Especially if they seem pumped.
08-03-2012 02:10 AM
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candlejack131 Offline
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Posts: 209
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Post: #8
RE: Custom Story Cliches?

(06-20-2012 07:42 PM)Hunter of Shadows Wrote:  Avoid cheap jumpscares like the plague

Avoid bad writing as well, if your plot even remotely starts to resemble anything like the original Amnesia's...START OVER

Ensure your mapping is intuitive and well done

Don't overuse monsters, it makes the custom story not scary in the slightest(just annoying)

For puzzles you should try and avoid lots of keys/crowbar puzzles if you can, find ways to make your puzzles new and interesting, this could potentially take a lot of work, so don't get discouraged.

Every time I see a custom story that has...basically from the original, the Shadow, for no apparently reason, I cringe
Well...that varies based on opinion for example using 101 different monsters is just....weird "unless" There were originally more people of which became the monsters that's what was strange about amnesia there were like six people in the cellar that drank the wine...buuut theirs only two monster models??? if your custom story revolves around a domain idea instead of multiply sticking to one monster is a good thing for instance if your making a custom story about..lets say my custom story for example. I'm making a slender man one so why would the servant grunt be in it? I would stick with the slender man why would some random Suitor just stroll in. So that all depends on what kind of story your writing
08-03-2012 05:32 AM
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Kman Offline
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Post: #9
RE: Custom Story Cliches?

I miss Cranky Sad

Posting Freak
08-03-2012 11:02 AM
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Kazakarumariou Away
An angry man.

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Post: #10
RE: Custom Story Cliches?

(08-03-2012 11:02 AM)Kman Wrote:  I miss Cranky Sad
im itching to post this-> is this a joke or a username for someone?
08-07-2012 04:39 AM
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