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Poll: Which do you prefer?
Regular CS
Full Conversion
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Custom Stories VS. Full Conversions
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Prelauncher Offline
Senior Member

Posts: 392
Joined: May 2011
Reputation: 11
Post: #11
RE: Custom Stories VS. Full Conversions
I don't really know what to vote in the poll. If the developer have a great idea for a game that gives a good reason to modify the games mechanics and thus requiering it to be a FC then I say 'go for it!' (if you have the knowledge for it). If the idea works for a regular custom story, then do that. If you have a good reason for making your story a FC, I see no problem Smile

EDIT: To answer your question on what to download: I would download the custom story. You should not make a FC unless it is required by your idea

Calories (noun): Tiny creatures that live in your closet and sew your clothes a little bit tighter every night.
(This post was last modified: 06-22-2012 05:09 PM by Prelauncher.)
06-22-2012 05:07 PM
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Hardarm Offline
Senior Member

Posts: 700
Joined: Apr 2011
Reputation: 34
Post: #12
RE: Custom Stories VS. Full Conversions
I find MUCH MORE comfortable to use a separate folder as a full conversion. It's also easier to manage stuff and you can change game mechanics. So yeah. Full Conversion FTW!

06-23-2012 01:10 PM
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TheMadmaxster Offline
Junior Member

Posts: 18
Joined: Jan 2012
Reputation: 0
Post: #13
RE: Regular Custom Stories VS. Full Conversions
(06-21-2012 01:42 AM)andyrockin123 Wrote:  See, it's not just for a flashlight. Or just the main menu. You get to create your own custom content along with animations. The normal CS just has the simple stuff that tha actual game has rather than what you create.
10-10-2012 07:10 PM
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Shddup Offline
Junior Member

Posts: 11
Joined: Oct 2012
Reputation: 0
Post: #14
RE: Custom Stories VS. Full Conversions
I like playing both, Why there isn't a vote for both Mods? XD
(This post was last modified: 10-12-2012 12:13 AM by Shddup.)
10-12-2012 12:11 AM
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Adny Offline
Posting Freak

Posts: 1,756
Joined: Mar 2012
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Post: #15
RE: Regular Custom Stories VS. Full Conversions
(10-10-2012 07:10 PM)TheMadmaxster Wrote:  See, it's not just for a flashlight. Or just the main menu. You get to create your own custom content along with animations. The normal CS just has the simple stuff that tha actual game has rather than what you create.
You don't need a full conversion to add new monsters with animations, or building sets (i.e. walls/floors/ceilings); you only need full conversions to change pre-existing parts of the game.

Timorem and Friends are Hungryâ„¢
10-12-2012 12:17 AM
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nemesis567 Offline
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Posts: 840
Joined: May 2011
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Post: #16
RE: Custom Stories VS. Full Conversions
If it is the exact same story is actually stupid to prefer a full conversion since Custom Stories are easier to install/uninstall.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
10-15-2012 03:27 AM
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n0b0dY Offline
Member

Posts: 201
Joined: Aug 2012
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Post: #17
RE: Custom Stories VS. Full Conversions
Well, as for me personally the question is what kind of changes are good enough to call it true total conversion. And once again for me personally total conversion can't be called a total conversion without new props and textures. You can leave gameplay mechanics as they are, but you have to invest your time into modelling levels, props, details, objects and textures from a scratch. That's the only way I can get a feeling that I'm truly playing a new game (and that's the meaning of term "total conversion", amateur new game on an existing engine). Even if mechanics are changed, even drastically, but I'm surrounded by the same environments, interiors and exteriors, than I don't feel it like a total conversion. Well, that as it is for me personally, subjectively.
10-27-2012 12:38 PM
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