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Amnesia - The Haunted Swimming Pool
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Statyk Offline
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Posts: 4,391
Joined: Sep 2011
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Post: #21
RE: Amnesia - The Haunted Swimming Pool

Just "played" it...

[Image: 1279052383758.jpg]
(This post was last modified: 09-19-2012 05:28 PM by Statyk.)
09-19-2012 04:19 PM
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CorinthianMerchant Offline
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Posts: 2,876
Joined: Nov 2011
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Post: #22
RE: Amnesia - The Haunted Swimming Pool

(09-18-2012 09:21 PM)andyrockin123 Wrote:  
(09-18-2012 09:02 PM)CorinthianMerchant Wrote:  A good project needs at least 4 months of intense work.
Lies again. That solely depends on the length of the project, and the capabilities of the modder. There is no set time; there are far too many variables to take into consideration to just slap a time on it and say "if you work for x amount of time, it will be good".
Why is it so hard to be a wise-ass nowadays?

Still hasn't gotten over the loss of wubwub...
09-20-2012 04:14 PM
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Robby Offline
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Posts: 2,549
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Post: #23
RE: Amnesia - The Haunted Swimming Pool

(09-20-2012 04:14 PM)CorinthianMerchant Wrote:  
(09-18-2012 09:21 PM)andyrockin123 Wrote:  
(09-18-2012 09:02 PM)CorinthianMerchant Wrote:  A good project needs at least 4 months of intense work.
Lies again. That solely depends on the length of the project, and the capabilities of the modder. There is no set time; there are far too many variables to take into consideration to just slap a time on it and say "if you work for x amount of time, it will be good".
Why is it so hard to be a wise-ass nowadays?
Certain people are a bit too... nope, not gonna say it. Would ruin my reputation. Trying to be awesome all the time.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-20-2012 04:40 PM
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Lucifina666 Offline
Junior Member

Posts: 3
Joined: Sep 2012
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Post: #24
RE: Amnesia - The Haunted Swimming Pool

I just played it...with a lot of work, it could be quite good. That darn spider kept jumping on me, though -_-


Don't give the project up. You won't get any better if you don't practice Smile
09-24-2012 03:33 AM
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WALP Offline
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Posts: 1,221
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Post: #25
RE: Amnesia - The Haunted Swimming Pool

(09-18-2012 07:17 PM)CorinthianMerchant Wrote:  You need at least 10 months of practice before releasing a CS.
Well really depends on quite a lot.
1. the previous experience of the creator (non hpl2 experience)
2.how many people are working on the project
3.how often you work on the project
4.how much time you are willing to put into beta testing
5.the size/difficulty of the project
of course you can go a lot more into detail on each of these 5 things i just mentioned, but lets not do that.
To sum it up
I would say that you should at least spend 1 month on your project unless it is something small and special.
spending 10 months is quite a lot to expect for a freetime project that people put their time into even though they arent getting any kind of payment.
Its great to see you being dedicated enough to spend 10 months on your project, and you can be proud of yourself for that, just dont force your expectations for yourself on others.
Feel free to reply if theres anything you disagree with here Wink
09-24-2012 04:12 PM
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Nice Offline
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Post: #26
RE: Amnesia - The Haunted Swimming Pool

(09-20-2012 04:40 PM)Nemet Robert Wrote:  
(09-20-2012 04:14 PM)CorinthianMerchant Wrote:  
(09-18-2012 09:21 PM)andyrockin123 Wrote:  not gonna say it. Would ruin my reputation. Trying to be awesome all the time.
Amnesia community in a nutshell Big Grin


Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
09-24-2012 06:54 PM
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Robby Offline
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Post: #27
RE: Amnesia - The Haunted Swimming Pool

(09-24-2012 06:54 PM)CowardlyDog Wrote:  
(09-20-2012 04:40 PM)Nemet Robert Wrote:  
(09-20-2012 04:14 PM)CorinthianMerchant Wrote:  
(09-18-2012 09:21 PM)andyrockin123 Wrote:  not gonna say it. Would ruin my reputation. Trying to be awesome all the time.
Amnesia community in a nutshell Big Grin
Well, that sums it up.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-24-2012 07:09 PM
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Adny Offline
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Post: #28
RE: Amnesia - The Haunted Swimming Pool

Spoiler below!
(09-20-2012 04:14 PM)CorinthianMerchant Wrote:  
(09-18-2012 09:21 PM)andyrockin123 Wrote:  
(09-18-2012 09:02 PM)CorinthianMerchant Wrote:  A good project needs at least 4 months of intense work.
Lies again. That solely depends on the length of the project, and the capabilities of the modder. There is no set time; there are far too many variables to take into consideration to just slap a time on it and say "if you work for x amount of time, it will be good".
Why is it so hard to be a wise-ass nowadays?


I know it is hypocritical for me to jump on someone because I take something too literally, but it's just the way you said that first statement. You can't take something so arbitrary like the variety of human intelligence and slap on "at least x amount of time" as though there is any sort of systematic way of learning the HPL2 engine.


C'mon Corinthian, you know I love you <3

I rate it 3 memes.
09-25-2012 07:14 AM
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CorinthianMerchant Offline
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Posts: 2,876
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Post: #29
RE: Amnesia - The Haunted Swimming Pool

(09-25-2012 07:14 AM)andyrockin123 Wrote:  
Spoiler below!
(09-20-2012 04:14 PM)CorinthianMerchant Wrote:  
(09-18-2012 09:21 PM)andyrockin123 Wrote:  
(09-18-2012 09:02 PM)CorinthianMerchant Wrote:  A good project needs at least 4 months of intense work.
Lies again. That solely depends on the length of the project, and the capabilities of the modder. There is no set time; there are far too many variables to take into consideration to just slap a time on it and say "if you work for x amount of time, it will be good".
Why is it so hard to be a wise-ass nowadays?


I know it is hypocritical for me to jump on someone because I take something too literally, but it's just the way you said that first statement. You can't take something so arbitrary like the variety of human intelligence and slap on "at least x amount of time" as though there is any sort of systematic way of learning the HPL2 engine.


C'mon Corinthian, you know I love you <3
I love you too!

Still hasn't gotten over the loss of wubwub...
09-25-2012 05:30 PM
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FlawlessHappiness Offline
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Post: #30
RE: Amnesia - The Haunted Swimming Pool

(09-25-2012 07:00 PM)Robosprog Wrote:  Best way to learn editor:
Open it up.
FUCK AROUND.
*some months later*
[Image: 24hpicturesmall.png] Credit to Khyrpa (failed that) for amazing screenshot.
Aaaaaaaaand don't get too excited to publish everything you've f*cked around with...

Being happy is the first step to success.
09-25-2012 08:46 PM
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