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Suitor doesn't follow the path nodes !
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Shives Offline
Member

Posts: 154
Joined: Jan 2012
Reputation: 1
Post: #1
Suitor doesn't follow the path nodes !
Hi
I've got a problem with an Suitor. He should follow some path nodes but he doesn't do it -.-
What I've done wrong?

My Map: http://www.gamefront.com/files/21917310/Church.map

My Script:



void Monster(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 1, "Monsta");
}


void Monsta(string &in asTimer)
{
SetPropHealth("castle_2", 0.0f);
AddEntityCollideCallback("Player", "ScriptArea_33", "Hide", false, 1);
AddEntityCollideCallback("Player", "ScriptArea_32", "Hide", false, 1);
SetLocalVarInt("Var02", 0);
SetEntityActive("enemy_suitor_2", true);
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_25", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_28", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_29", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_30", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_31", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_32", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_33", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_34", 0, "");
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_35", 0, "");
}

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


06-29-2012 12:29 PM
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Cruzore Offline
Senior Member

Posts: 304
Joined: Jun 2012
Reputation: 37
Post: #2
RE: Suitor doesn't follow the path nodes !
Is there nothing else? no callback for the "Monster" function?
06-29-2012 12:35 PM
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Shives Offline
Member

Posts: 154
Joined: Jan 2012
Reputation: 1
Post: #3
RE: Suitor doesn't follow the path nodes !
There is a Callback for the function, the script I#ve posted isn't the whole script. And the Callback works because
"Set Prop Health" works

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


06-29-2012 01:03 PM
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Cruzore Offline
Senior Member

Posts: 304
Joined: Jun 2012
Reputation: 37
Post: #4
RE: Suitor doesn't follow the path nodes !
Make sure the suitor is really called enemy_suitor_2, and that you added pathnodes in the level editor and that they match the name.
06-29-2012 01:06 PM
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Shives Offline
Member

Posts: 154
Joined: Jan 2012
Reputation: 1
Post: #5
RE: Suitor doesn't follow the path nodes !
Ich checked it already 5 times, I think the name isn't the problem

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


06-29-2012 01:30 PM
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Cruzore Offline
Senior Member

Posts: 304
Joined: Jun 2012
Reputation: 37
Post: #6
RE: Suitor doesn't follow the path nodes !
No idea then.
06-29-2012 01:50 PM
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Your Computer Offline
SCAN ME!

Posts: 3,236
Joined: Jul 2011
Reputation: 216
Post: #7
RE: Suitor doesn't follow the path nodes !
Provide the entire backtrace. Also, does the hpl.log provide any insight?

Tutorials: From Noob to Pro
06-29-2012 02:01 PM
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