Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
"Changes the crosshair that is used when focusing an entity."
Scupp Offline
Junior Member

Posts: 14
Threads: 5
Joined: Jul 2012
Reputation: 0
#1
"Changes the crosshair that is used when focusing an entity."

How can I use this script or am I understood it properly?
I have broken ladders on my custom map and I want that whenever I focus/watch on those ladders at close range there will be different crosshair and text on the screen. I think I can make the text but how can I change that crosshair? I don't know is this for that purpose or am I just using it wrong:


void SetEntityCustomFocusCrossHair(string& asName, string& asCrossHair);
07-18-2012, 10:52 AM
Find
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#2
RE: "Changes the crosshair that is used when focusing an entity."

asName = The name of the entity you want to have the custom cross hair

asCrossHair = The type of cross hair you want displayed, these are:

Default (uses default), Grab, Push, Ignite, Pick, LevelDoor, Ladder

Hope that helped.

I rate it 3 memes.
07-18-2012, 10:59 AM
Find
Scupp Offline
Junior Member

Posts: 14
Threads: 5
Joined: Jul 2012
Reputation: 0
#3
RE: "Changes the crosshair that is used when focusing an entity."

(07-18-2012, 10:59 AM)andyrockin123 Wrote: asName = The name of the entity you want to have the custom cross hair

asCrossHair = The type of cross hair you want displayed, these are:

Default (uses default), Grab, Push, Ignite, Pick, LevelDoor, Ladder

Hope that helped.
I just noticed that I just needed to get closer that I could see that crosshair lol. Well thanks anyway.
07-18-2012, 11:04 AM
Find




Users browsing this thread: 1 Guest(s)