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Slenderman Monster
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Hirnwirbel Offline
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Post: #31
RE: Slenderman Monster
Well you'd need to import it into a 3d program and then export it again in another format. .c4d is Cinema4d 's native format, if that helps... A quick google search revealed that there don't seem to be any free plugins for importing that format into 3ds Max or Maya, so I can't help you with that, sry...maybe ask the creator of that model if he could give you a .obj file instead?
08-10-2012 11:14 AM
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Aldighieri Offline
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Post: #32
RE: Slenderman Monster
Google "Retopology".

Also, I just checked, and Blender is capable of Importing and exporting as DAE's, so you might want to try there.

"For FG and chinaroom programers work very hard to bring scary in our heart. Now we wait and when AAMFP we must dance and nazdravljiti and play! " ~Wubwub
08-11-2012 01:54 PM
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candlejack131 Offline
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Post: #33
RE: Slenderman Monster
(08-10-2012 11:14 AM)Hirnwirbel Wrote:  Well you'd need to import it into a 3d program and then export it again in another format. .c4d is Cinema4d 's native format, if that helps... A quick google search revealed that there don't seem to be any free plugins for importing that format into 3ds Max or Maya, so I can't help you with that, sry...maybe ask the creator of that model if he could give you a .obj file instead?
http://www.mediafire.com/?8or6izgdle8oqd1
I do have an obj file

Also i already have a imported custom model for him but...well this happened any idea why? http://uppix.net/a/e/2/4c5e615d661d74d99...bb0a4e.jpg or in that case how to fix it

I did not import that my friend
Muratarkin did
(This post was last modified: 08-12-2012 02:49 AM by candlejack131.)
08-12-2012 01:10 AM
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Traggey Online
The Doctor

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Post: #34
RE: Slenderman Monster
That happened because the different parts of the model are not part of one mesh.

You'll have to merge them all into one mesh before exporting.

(This post was last modified: 08-12-2012 09:32 AM by Traggey.)
08-12-2012 09:31 AM
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candlejack131 Offline
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Post: #35
RE: Slenderman Monster
(08-12-2012 09:31 AM)Traggey Wrote:  That happened because the different parts of the model are not part of one mesh.

You'll have to merge them all into one mesh before exporting.
Really so slapping it on a skeleton in this condition....not such a good idea huh
08-12-2012 06:49 PM
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Traggey Online
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Post: #36
RE: Slenderman Monster
(08-12-2012 06:49 PM)candlejack131 Wrote:  
(08-12-2012 09:31 AM)Traggey Wrote:  That happened because the different parts of the model are not part of one mesh.

You'll have to merge them all into one mesh before exporting.
Really so slapping it on a skeleton in this condition....not such a good idea huh
Nope, will have to be re-rigged after the meshes are merged.

08-12-2012 07:03 PM
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candlejack131 Offline
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Post: #37
RE: Slenderman Monster
Also whats the maximum texture resolution for an amnesia monster
08-13-2012 05:19 AM
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Traggey Online
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Post: #38
RE: Slenderman Monster
(08-13-2012 05:19 AM)candlejack131 Wrote:  Also whats the maximum texture resolution for an amnesia monster
I believe that would be 2048 X 2048, I wouldn't recommend that though, go for 1024 X 1024

08-13-2012 10:02 AM
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candlejack131 Offline
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Post: #39
RE: Slenderman Monster
(08-13-2012 10:02 AM)Traggey Wrote:  
(08-13-2012 05:19 AM)candlejack131 Wrote:  Also whats the maximum texture resolution for an amnesia monster
I believe that would be 2048 X 2048, I wouldn't recommend that though, go for 1024 X 1024
Actually 1024 X 1024 is the exact texture resolution he was using thanks
(This post was last modified: 08-14-2012 05:14 AM by candlejack131.)
08-13-2012 11:25 PM
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candlejack131 Offline
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Post: #40
RE: Slenderman Monster
I have the slenderman monster now its fully converted and well kinda works. what i mean is it just stands there completely non animated so i went into its ent and it was labeled as a staticprop changed it to Enemy_Grunt but now i just get insanity when i look at it how can i make this thing hunt the player go to sounds and attack and break down doors?
08-17-2012 02:18 AM
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