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Work in progress The escape from Marlonia (NEW MODELS,AND TEXTURES)
ari Offline
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#1
Photo  The escape from Marlonia (NEW MODELS,AND TEXTURES)

I thought I'd put out some pics of the project I work with. I call it "The escape from Marlonia". right now I use about 120 custom models, and some own floor, wall, and ceiling textures. I have not really started on the storylines, but i got plans to do that whenever I find a suitable voice actor. I will also have a custom monsters. if any voice actor is interested can they please get in touch in pm. Big Grin (im about 60% done)

[Image: 3.jpg]

[Image: 1.jpg] [Image: 2.jpg]
(This post was last modified: 08-03-2012, 09:00 PM by ari.)
08-03-2012, 08:10 PM
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HumiliatioN Offline
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#2
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

Wow that second picture is really nice. My favourite.

This sounds really good and good luck with the project Smile

“Life is a game, play it”
08-03-2012, 11:37 PM
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Statyk Offline
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#3
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

It's always good to see a decent looking story. If quality persists, I'll be sure to check this one out =]
08-04-2012, 01:22 AM
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Rapture Offline
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#4
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

3rd picture could use some better atmosphere, but I love the wood floor!
08-04-2012, 01:53 AM
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ari Offline
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#5
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

Thanks, working on the animations on my custom monster right now.. not revealing anything about the monster Wink
08-04-2012, 03:15 AM
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Statyk Offline
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#6
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

Please keep it that way. There are too many stories showing their custom monsters.

=] Also, while I'm here, tips for the third screenshot. Vary the billboard sizes and colors. There should be more than one billboard to a pane, at different angles. Also raise the fog particles so they don't clip the floor, as well as change their color to match the environment. Dust and vapor is affected by the light around it, otherwise you don't see it, you know? Just some tips!
08-04-2012, 03:17 AM
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ari Offline
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#7
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

thanks Smileyeah i get it, you arent the only one hatin all those jumpscare parties Wink
08-04-2012, 03:50 AM
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Streetboat Offline
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#8
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

My personal tip for the third screenshot (and related areas in your map): have a faint pointlight accompanying the spotlight on the floor, simulating bounce lighting.

[Image: signature-2.png]
08-04-2012, 07:52 AM
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WALP Offline
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#9
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

" I have not really started on the storylines"
[Image: are-you-fucking-kidding-me.jpg]
08-05-2012, 06:48 PM
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Statyk Offline
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#10
RE: The escape from Marlonia (NEW MODELS,AND TEXTURES)

(08-05-2012, 06:48 PM)martinnord Wrote: " I have not really started on the storylines"
[Image: are-you-fucking-kidding-me.jpg]
Wow, how did I miss that?... *facepalm*...

How do you start making levels without even having a story set?




Oh wait. I'm in this forum. Continue.
08-06-2012, 02:30 AM
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