Ludvearty
Junior Member
Posts: 6
Joined: Jul 2012
Reputation: 0
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Materials, .dds files and co...
Hi !
Simple question, because i'm not able to find something about it..
How do I make a custom materials (in order to create a decal of grass) ? I watched how the current decals are made : diffuse map, specular, and normal.
But the nVidia plugin in photoshop makes me white .dds files oO I don't know what presets I have to use !!
Thanks for any help, I can't continue without that x) !
Ludvearty.
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| 08-12-2012 10:19 PM |
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Adny
Posting Freak
Posts: 1,754
Joined: Mar 2012
Reputation: 169
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| 08-12-2012 10:26 PM |
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Your Computer
SCAN ME!
Posts: 3,236
Joined: Jul 2011
Reputation: 216
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RE: Materials, .dds files and co...
(This post was last modified: 08-12-2012 10:30 PM by Your Computer.)
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| 08-12-2012 10:30 PM |
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martinnord
Senior Member
Posts: 440
Joined: Aug 2012
Reputation: 13
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RE: Materials, .dds files and co...
No actually its better on performance if you dont use dds., the reason frictional games uses dds. is because it supports mip mapping which makes the texture of the models swap as you get closer and farther away from them. an example is the hand held lamp model, it uses jpeg because it will allways have the same distance from you.
Is there anything you would like to ask me?
asking does not hurt you know.
I can just lie or refuse to answer.
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| 08-13-2012 05:42 AM |
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