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Implementing object rotation
Jack1 Offline
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#1
Implementing object rotation

I'm trying to implement the object rotation thing that is in penumbra black plague when you press C key and move your mouse the object that you hold rotates. I'm currently stuck with the input functions in PlayerState_Interact.cpp at void cPlayerState_Grab::OnUpdate(float afTimeStep).
How can i detect if the player presses the C key and then get input from mouse?


EDIT: Solved the thing now Big Grin
(This post was last modified: 09-30-2012, 07:06 PM by Jack1.)
08-18-2012, 05:30 PM
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