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PlayerLookAtCallbackAutoRemove
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BeeKayK Offline
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Post: #1
PlayerLookAtCallbackAutoRemove
Everytime i make an area, HPL automaticly checks PlayerLookAtCallbackAutoRemove.


Is that a default? Because it really annoys me..

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Do they get... mindblown? BADAM TSH!
08-22-2012 03:31 PM
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Nemet Robert Offline
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Post: #2
RE: PlayerLookAtCallbackAutoRemove
(08-22-2012 03:31 PM)beecake Wrote:  Everytime i make an area, HPL automaticly checks PlayerLookAtCallbackAutoRemove.


Is that a default? Because it really annoys me..
It maybe is. One click is all it takes to remove that check.

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08-22-2012 03:40 PM
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BeeKayK Offline
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Post: #3
RE: PlayerLookAtCallbackAutoRemove
But a thousand clicks with all the script areas you use... And suddenly you wonder what you did wrong in your script when it isn't working... And then you missed that click... Smile

What happens when two mind readers read each others mind?
Do they get... mindblown? BADAM TSH!
08-22-2012 04:20 PM
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Nemet Robert Offline
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Post: #4
RE: PlayerLookAtCallbackAutoRemove
(08-22-2012 04:20 PM)beecake Wrote:  But a thousand clicks with all the script areas you use... And suddenly you wonder what you did wrong in your script when it isn't working... And then you missed that click... Smile
You can always select a script zone that has that "AutoRemove" unchecked, and duplicate that script zone. Also not forgetting to give it a new name.

That's what I did.

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08-22-2012 04:22 PM
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BeeKayK Offline
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Post: #5
RE: PlayerLookAtCallbackAutoRemove
Yea i might go with that one...

What happens when two mind readers read each others mind?
Do they get... mindblown? BADAM TSH!
08-22-2012 05:22 PM
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Your Computer Offline
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Post: #6
RE: PlayerLookAtCallbackAutoRemove
I would always recommend scripting it yourself and not using the level editor to provide for any kind of callback.

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08-22-2012 09:22 PM
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BeeKayK Offline
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Post: #7
RE: PlayerLookAtCallbackAutoRemove
(08-22-2012 09:22 PM)Your Computer Wrote:  I would always recommend scripting it yourself and not using the level editor to provide for any kind of callback.
Yea yea of course, I'm not using the level editor to do it. The editor does it automaticly, and sometimes you just doesn't notices, and believe that your script was wrong, since the area disappeared...

What happens when two mind readers read each others mind?
Do they get... mindblown? BADAM TSH!
08-23-2012 06:18 AM
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Nemet Robert Offline
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Post: #8
RE: PlayerLookAtCallbackAutoRemove
(08-23-2012 06:18 AM)beecake Wrote:  
(08-22-2012 09:22 PM)Your Computer Wrote:  I would always recommend scripting it yourself and not using the level editor to provide for any kind of callback.
Yea yea of course, I'm not using the level editor to do it. The editor does it automaticly, and sometimes you just doesn't notices, and believe that your script was wrong, since the area disappeared...
And then you realise how stupid you were, because all the time you kept on looking at the script (thinking it was wrong at some point), when the mistake was right below your nose, and you wouldn't see it.

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08-23-2012 09:35 AM
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