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Script Help A problem with doors
The chaser Offline
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#1
A problem with doors

Hi everyone!
Well, my problem is the following one:

I want that when the player interacts with a door, it teleports. No keys, only interact.
But i don't know how to do it. Seriously, i would like to do it myself, but i don't know.
Please, my CS is almost finished but I must cover this.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
08-31-2012, 01:29 PM
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FlawlessHappiness Offline
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#2
RE: A problem with doors

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity)
asName - internal name
asCallback - function to call
abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity

Maybe locking the door would be a good idea.
And then:

TeleportPlayer(string& asStartPosName);

Trying is the first step to success.
(This post was last modified: 08-31-2012, 01:34 PM by FlawlessHappiness.)
08-31-2012, 01:34 PM
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The chaser Offline
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#3
RE: A problem with doors

Thanks, beecake. You've helped me a lot.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
08-31-2012, 02:11 PM
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FlawlessHappiness Offline
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#4
RE: A problem with doors

No problem ^_^

Trying is the first step to success.
08-31-2012, 02:15 PM
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i3670 Offline
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#5
RE: A problem with doors

To shorten the script a bit you can write the callback name in the door under the entity tab.

"What you think is irrelevant" - A character of our time

A Christmas Hunt
08-31-2012, 02:24 PM
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The chaser Offline
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#6
RE: A problem with doors

Ok, fixed it. Thanks everyone for being so attentive!

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
09-01-2012, 09:54 AM
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