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Texture, Model & Animation Help Exporting
Kazakarumariou Away
An angry man.

Posts: 283
Threads: 8
Joined: Jul 2012
Reputation: 14
#1
Exporting

I just finished a test of a monster I'm working on. I added animations to it and rigged and weight painted and all that good shit.

I when to change the export to dae. and the only things that are there are Maya Binary and Maya Ascii?

Is there a two word answer or do I add my huge ass wall of text here.
09-15-2012, 10:16 PM
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crisosphinx Offline
Senior Member

Posts: 501
Threads: 5
Joined: Apr 2012
Reputation: 24
#2
RE: Exporting

(09-15-2012, 10:16 PM)Harthex Wrote: I just finished a test of a monster I'm working on. I added animations to it and rigged and weight painted and all that good shit.

I when to change the export to dae. and the only things that are there are Maya Binary and Maya Ascii?

Is there a two word answer or do I add my huge ass wall of text here.
Do you have a skype?

Download openCollada. http://opencollada.org/download.html

If you have a skype, add me. I'll talk you through this. My username is the same as it is here.




edit:
Check the forum before you just start posting stuff.
http://www.frictionalgames.com/forum/thr...#pid168274

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
(This post was last modified: 09-15-2012, 10:56 PM by crisosphinx.)
09-15-2012, 10:46 PM
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