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How do i make jumpscares?? Please check my script...
danimora2012 Offline
Junior Member

Posts: 47
Threads: 18
Joined: Apr 2012
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#11
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 06:45 PM)The chaser Wrote: danimora, please, put this in development support. It's there for something.
Oh..i thought it was supposed to be here...thank you very much Blush
Though i solved it... this custom story is going to be awesome... i promisse...so far so good
14% done

This is the fixed script:


void OnStart()
{
AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
}

void Jump(string &in asEntity)
{
SetEntityActive("bro_1", true);
AddPropForce("bro_1", 0, 0, -9000, "world");
AddTimer("", 0.7, "scared");
PlaySoundAtEntity("", "ahhh.ogg", "Player", 0, false);
}
(This post was last modified: 09-16-2012, 07:40 PM by danimora2012.)
09-16-2012, 07:23 PM
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Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#12
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 07:23 PM)danimora2012 Wrote:
(09-16-2012, 06:45 PM)The chaser Wrote: danimora, please, put this in development support. It's there for something.
Oh..i thought it was supposed to be here...thank you very much Blush
Though i solved it... this custom story is going to be awesome... i promisse...so far so good
14% done
A promise can easily be broken. You make sure you can handle that.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-16-2012, 07:23 PM
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danimora2012 Offline
Junior Member

Posts: 47
Threads: 18
Joined: Apr 2012
Reputation: 0
#13
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 07:03 PM)Zaffre Wrote: More jumpscares? I hope you're not releasing this story to the public. For practice is fine; I've done it for practice.
I promisse...it's good...But for PDP fans only...soon il release a good one..."like lost the lights"...
But we are free to do what ever we want... Wink
Well...Stay cool....Se ya!!
(This post was last modified: 09-16-2012, 07:38 PM by danimora2012.)
09-16-2012, 07:30 PM
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Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#14
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 07:23 PM)danimora2012 Wrote:
(09-16-2012, 06:45 PM)The chaser Wrote: danimora, please, put this in development support. It's there for something.
Oh..i thought it was supposed to be here...thank you very much Blush
Though i solved it... this custom story is going to be awesome... i promisse...so far so good
14% done

This is the fixed script:


void OnStart()
{
AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
}

void Jump(string &in asEntity)
{
SetEntityActive("bro_1", true);
AddPropForce("bro_1", 0, 0, -9000, "world");
AddTimer("", 0.7, "scared");
PlaySoundAtEntity("", "ahhh.ogg", "Player", 0, false);
}
Just saying, that is not a correct script. The callback adds the function "Jump1" but the actual function you are using is called "Jump".

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
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09-16-2012, 07:48 PM
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Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#15
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 07:48 PM)Wapez Wrote:
(09-16-2012, 07:23 PM)danimora2012 Wrote:
(09-16-2012, 06:45 PM)The chaser Wrote: danimora, please, put this in development support. It's there for something.
Oh..i thought it was supposed to be here...thank you very much Blush
Though i solved it... this custom story is going to be awesome... i promisse...so far so good
14% done

This is the fixed script:


void OnStart()
{
AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
}

void Jump(string &in asEntity)
{
SetEntityActive("bro_1", true);
AddPropForce("bro_1", 0, 0, -9000, "world");
AddTimer("", 0.7, "scared");
PlaySoundAtEntity("", "ahhh.ogg", "Player", 0, false);
}
Just saying, that is not a correct script. The callback adds the function "Jump1" but the actual function you are using is called "Jump".
Nah, he forgot to remove a line that shouldn't be. Marked that over there

I already solved this for him, so don't bother!

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 09-16-2012, 07:50 PM by Robby.)
09-16-2012, 07:49 PM
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danimora2012 Offline
Junior Member

Posts: 47
Threads: 18
Joined: Apr 2012
Reputation: 0
#16
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 07:48 PM)Wapez Wrote:
(09-16-2012, 07:23 PM)danimora2012 Wrote:
(09-16-2012, 06:45 PM)The chaser Wrote: danimora, please, put this in development support. It's there for something.
Oh..i thought it was supposed to be here...thank you very much Blush
Though i solved it... this custom story is going to be awesome... i promisse...so far so good
14% done

This is the fixed script:


void OnStart()
{
AddEntityCollideCallback("Player", "Jumpscare_1", "Jump1", true, 1);
}

void Jump(string &in asEntity)
{
SetEntityActive("bro_1", true);
AddPropForce("bro_1", 0, 0, -9000, "world");
AddTimer("", 0.7, "scared");
PlaySoundAtEntity("", "ahhh.ogg", "Player", 0, false);
}
Just saying, that is not a correct script. The callback adds the function "Jump1" but the actual function you are using is called "Jump".
Just forgot to edit that...but still works...thanks! Tongue

(09-16-2012, 07:23 PM)Nemet Robert Wrote:
(09-16-2012, 07:23 PM)danimora2012 Wrote:
(09-16-2012, 06:45 PM)The chaser Wrote: danimora, please, put this in development support. It's there for something.
Oh..i thought it was supposed to be here...thank you very much Blush
Though i solved it... this custom story is going to be awesome... i promisse...so far so good
14% done
A promise can easily be broken. You make sure you can handle that.
At lease il try... Confused
(This post was last modified: 09-16-2012, 07:52 PM by danimora2012.)
09-16-2012, 07:50 PM
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CorinthianMerchant Offline
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Posts: 2,876
Threads: 84
Joined: Nov 2011
Reputation: 131
#17
RE: How do i make jumpscares?? Please check my script...

How to make a jumpscare story dedicated to PewDiePie

1. Uninstall Amnesia.

2. Get a new hobby.

Still hasn't gotten over the loss of wubwub...
(This post was last modified: 09-16-2012, 08:00 PM by CorinthianMerchant.)
09-16-2012, 08:00 PM
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danimora2012 Offline
Junior Member

Posts: 47
Threads: 18
Joined: Apr 2012
Reputation: 0
#18
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 08:00 PM)CorinthianMerchant Wrote: How to make a jumpscare story dedicated to PewDiePie

1. Uninstall Amnesia.

2. Get a new hobby.
Your birth certificate is an apology from the condom factory
09-16-2012, 08:30 PM
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CorinthianMerchant Offline
Posting Freak

Posts: 2,876
Threads: 84
Joined: Nov 2011
Reputation: 131
#19
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 08:30 PM)danimora2012 Wrote:
(09-16-2012, 08:00 PM)CorinthianMerchant Wrote: How to make a jumpscare story dedicated to PewDiePie

1. Uninstall Amnesia.

2. Get a new hobby.
Your birth certificate is an apology from the condom factory

Har har. Have fun being PewDie's cash cow.

Still hasn't gotten over the loss of wubwub...
(This post was last modified: 09-16-2012, 08:52 PM by CorinthianMerchant.)
09-16-2012, 08:50 PM
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KH55 Offline
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Posts: 10
Threads: 0
Joined: May 2012
Reputation: 0
#20
RE: How do i make jumpscares?? Please check my script...

(09-16-2012, 07:30 PM)danimora2012 Wrote:
(09-16-2012, 07:03 PM)Zaffre Wrote: More jumpscares? I hope you're not releasing this story to the public. For practice is fine; I've done it for practice.
I promisse...it's good...But for PDP fans only...soon il release a good one..."like lost the lights"...
But we are free to do what ever we want... ;)
Well...Stay cool....Se ya!!
Looks so promising. A Pewdiepie jumpscare story, made by a person who's grammar is terrible. Can't wait.
09-16-2012, 08:57 PM
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