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Mansion "White" seethrough window.
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Vic7im Offline
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Post: #1
Mansion "White" seethrough window.
Since there only are mansion_02 wall-based seethrough windows I've decided to make one based on the default tile (the white one to be clear)

[Image: 2ivjo1j.jpg]
Expobj attached to post. If you like it, feel free to use it!


Attached File(s)
.rar  WhiteWindow.rar (Size: 1,021 bytes / Downloads: 16)
(This post was last modified: 09-27-2012 05:29 PM by Vic7im.)
09-27-2012 05:14 PM
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Lihas Offline
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Post: #2
RE: Mansion "White" seethrough window.
I think this belongs to the resources section, but it's a very nice model.

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09-27-2012 05:49 PM
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Robosprog Online
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Post: #3
RE: Mansion "White" seethrough window.
The bottom part is stretched and looks pretty ugly, and it looks like I could make this without any modelling tools. In fact, I have made something like this. Probably better to just offer screenshots of ways to construct them and wrong section.

09-27-2012 06:24 PM
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Vic7im Offline
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Post: #4
RE: Mansion "White" seethrough window.
(09-27-2012 06:24 PM)Robosprog Wrote:  The bottom part is stretched and looks pretty ugly, and it looks like I could make this without any modelling tools. In fact, I have made something like this. Probably better to just offer screenshots of ways to construct them and wrong section.
I did the whole thing using the HPL level editor, no modeling whatsoever. The attachment is just an exported compound.
09-27-2012 10:57 PM
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Robosprog Online
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Post: #5
RE: Mansion "White" seethrough window.
(09-27-2012 10:57 PM)Vic7im Wrote:  
(09-27-2012 06:24 PM)Robosprog Wrote:  The bottom part is stretched and looks pretty ugly, and it looks like I could make this without any modelling tools. In fact, I have made something like this. Probably better to just offer screenshots of ways to construct them and wrong section.
I did the whole thing using the HPL level editor, no modeling whatsoever. The attachment is just an exported compound.
Fair enough - but still, it's nowhere near good quality, and not to sound cruel but you should try and redo the design.

09-28-2012 07:30 PM
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Kman Offline
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Post: #6
RE: Mansion "White" seethrough window.
I'm gonna have to go with Robosprog on this one, the stretched and squished walls on the top and bottom of it look pretty ugly. If it were me, I would just change them to planes, that would not only look much more interesting in my mind (since it wouldn't be the same material), but it would also solve that problem.

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09-29-2012 04:34 AM
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The chaser Offline
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Post: #7
RE: Mansion "White" seethrough window.
You could just re-texture it. Get the wall texture, and change the window's red mansion texture to the white wall one. It should be easy.

Trust me, I'm an engineer.

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10-04-2012 06:09 PM
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Adny Online
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Post: #8
RE: Mansion "White" seethrough window.
(09-29-2012 04:34 AM)Kman Wrote:  I'm gonna have to go with Robosprog on this one, the stretched and squished walls on the top and bottom of it look pretty ugly. If it were me, I would just change them to planes, that would not only look much more interesting in my mind (since it wouldn't be the same material), but it would also solve that problem.
Kman's the plane master. Building barns out of planes... pfft, preposterous!

Just make sure you get the tie values just right; it can be a little time consuming to match preexisting textures, but it ends up looking pretty durn good.

pros of planes:
-You can retexture existing walls to your liking
-Easy to use
-No disturbing looking model stretching

cons of planes:
-You lose any hint of depth offered by the original model (unless the texture has a crazy normal_map)

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10-04-2012 06:15 PM
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Kreekakon Offline
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Post: #9
RE: Mansion "White" seethrough window.
(10-04-2012 06:15 PM)andyrockin123 Wrote:  -You lose any hint of depth offered by the original model (unless the texture has a crazy normal_map)
Use a program like CrazyBump. Solves A LOT of problems as long as you don't have a super specific need for your normal map.

10-04-2012 06:59 PM
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