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Work in progress Slender: Curse of Hope [Slenderman Gameplay Video out!]
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Robby Offline
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Post: #21
RE: Slender: Curse of Hope

(10-06-2012 06:22 PM)Curse of Hope Wrote:  I would appreciate if we dont go off topic and talk about other custom stories on this thread, people might get confused about which there is being talked about.
please continue your discussion in private, on the ender thread, or elsewhere Wink
I was about to mention that.

But a question on your CS. How long would it take (approximate estimation), release date (another approximate estimation)?

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
10-06-2012 06:24 PM
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Curse of Hope Offline
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Post: #22
RE: Slender: Curse of Hope

(10-06-2012 06:24 PM)Nemet Robert (Robby) Wrote:  
(10-06-2012 06:22 PM)Curse of Hope Wrote:  I would appreciate if we dont go off topic and talk about other custom stories on this thread, people might get confused about which there is being talked about.
please continue your discussion in private, on the ender thread, or elsewhere Wink
I was about to mention that.

But a question on your CS. How long would it take (approximate estimation), release date (another approximate estimation)?
To be honest I dont know.
Right now it is going slow, but a week ago it was slowmotion.
we are slowly getting better and working faster and faster as we learn.
A lot of time is spent getting things(mainly model exports for me) to work since we are pretty new to all this.
When you want to make quality with little experience it goes slow, but with time it will get faster i think.

I dont think we will be able to make it before the AAMFP release I think. But i promise that it will be finished.
No reason to spent your time making a bunch of low quality custom stories just to finish something in my opinion, when you could have spend that time making something worth others time.
-Martin

Work In Progress - Slender: Curse of Hope
(This post was last modified: 10-06-2012 09:38 PM by Curse of Hope.)
10-06-2012 06:42 PM
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Robby Offline
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Post: #23
RE: Slender: Curse of Hope

Ok then. That's enough information for me.

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10-06-2012 06:43 PM
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candlejack131 Offline
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Post: #24
RE: Slender: Curse of Hope

So how will "your" Slenderman enemy work I'm very curious. Will he attack and follow or behave more like the one from slender or sanatorium?
10-07-2012 02:50 PM
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Robby Offline
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Post: #25
RE: Slender: Curse of Hope

(10-07-2012 02:50 PM)candlejack131 Wrote:  So how will "your" Slenderman enemy work I'm very curious. Will he attack and follow or behave more like the one from slender or sanatorium?
To do the latter, you'll need a helluva lot of work. The former might be easier, but then again, only Curse of Hope knows, TBH.

Again, just stating the situation. No discouragement intended.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 10-07-2012 02:52 PM by Robby.)
10-07-2012 02:51 PM
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Curse of Hope Offline
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Post: #26
RE: Slender: Curse of Hope

Very little information will be revealed on the slenderman since doing so would ruin the experience.
this means no screenshots of him
and behavior will also be very important to keep secret, since being able to predict an enemy will make it ruin the experience completely.
-Martin

Work In Progress - Slender: Curse of Hope
10-07-2012 03:22 PM
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candlejack131 Offline
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Post: #27
RE: Slender: Curse of Hope

(10-07-2012 03:22 PM)Curse of Hope Wrote:  Very little information will be revealed on the slenderman since doing so would ruin the experience.
this means no screenshots of him
and behavior will also be very important to keep secret, since being able to predict an enemy will make it ruin the experience completely.
-Martin
ah yes your fixing the mistake Amnesia made. They flat out put the monster on the box when they should of done what your doing. I kinda did the same except i showed one little glimpse the slightest that you wont be able to guess the rest Its just of some tentacles coming out of the corner nothing to big. Yet i am again impressed with your dedication.
10-07-2012 03:28 PM
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Kreekakon Offline
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Post: #28
RE: Slender: Curse of Hope

(10-07-2012 03:28 PM)candlejack131 Wrote:  ah yes your fixing the mistake Amnesia made. They flat out put the monster on the box when they should of done what your doing.
Correct me if I'm wrong, but I don't think they made that box-art....

[Image: Tv0YgQb.gif]
Image by BandyGrass
10-07-2012 03:59 PM
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Curse of Hope Offline
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Post: #29
RE: Slender: Curse of Hope

(10-07-2012 03:59 PM)Kreekakon Wrote:  
(10-07-2012 03:28 PM)candlejack131 Wrote:  ah yes your fixing the mistake Amnesia made. They flat out put the monster on the box when they should of done what your doing.
Correct me if I'm wrong, but I don't think they made that box-art....
I am pretty sure they did not put it on the box, but I havent really seen the box itself(it was a bit rare was it not?)
so i cant really confirm it. They did showoff all monsters in trailer's though, some more clearly then others.
-Martin

Work In Progress - Slender: Curse of Hope
(This post was last modified: 10-07-2012 04:21 PM by Curse of Hope.)
10-07-2012 04:20 PM
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candlejack131 Offline
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Post: #30
RE: Slender: Curse of Hope

[Image: amnesiagoofy.jpg]

Oh nevermind in the actual typing area its all bordered by a black box

And yes see it was on the box
(This post was last modified: 10-07-2012 05:50 PM by Statyk.)
10-07-2012 05:38 PM
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