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[HELP] Blender modeling
Statyk Offline
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#11
RE: [HELP] Blender modeling

Run MaterialEditor and open the material for the bush. under the diffuse checkbox, check off alpha and find the diffuse again (assuming the alpha channel is applied to it). It should fix.
10-06-2012, 03:22 AM
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Your Computer Offline
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#12
RE: [HELP] Blender modeling

If it looks like that and you know for a fact that the texture has an alpha channel, then you did not reference a texture for alpha in the MAT file. You'll have to open the Material Editor of the HPL2 editor suite and reference an alpha texture. Using the same as the diffuse texture should work if in fact the texture has its own alpha channel.

... ninja'd.

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(This post was last modified: 10-06-2012, 03:23 AM by Your Computer.)
10-06-2012, 03:22 AM
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Acies Offline
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#13
RE: [HELP] Blender modeling

1. Open your image.
2. Make grayscale.
3. Change contrast+Brightness until it is purely black and white.
4. Save as; "name of your diffuse"_alpha.tga
5. Open up materialEditor located inside your amnesia folder.
6. Assign "name of your diffuse"_alpha.tga as the alpha layer.
7. Save material.
8. Open in Modelview and look at it again

cheers Smile

[Image: mZiYnxe.png]


10-06-2012, 03:26 AM
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Statyk Offline
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#14
RE: [HELP] Blender modeling

(10-06-2012, 03:26 AM)Acies Wrote: 1. Open your image.
2. Make grayscale.
3. Change contrast+Brightness until it is purely black and white.
4. Save as; "name of your diffuse"_alpha.tga
5. Open up materialEditor located inside your amnesia folder.
6. Assign "name of your diffuse"_alpha.tga as the alpha layer.
7. Save material.
8. Open in Modelview and look at it again

cheers Smile
I tried that before, but it seems as though the image itself needs an alpha channel, it doesn't base it off of the image itself. Making a second image is useless, and you might as well just keep the alpha channel in the diffuse to save space and keep it more organized.
(This post was last modified: 10-06-2012, 03:31 AM by Statyk.)
10-06-2012, 03:31 AM
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robo Offline
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#15
RE: [HELP] Blender modeling

It work acies!
Thank so much!

[Image: bg3K0.png]
10-06-2012, 03:46 AM
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Statyk Offline
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#16
RE: [HELP] Blender modeling

May I ask what the polygon triangle count is on that bush? Just curious.
10-06-2012, 04:28 AM
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#17
RE: [HELP] Blender modeling

Just noticed you're using an older version of Blender. I recommend installing 2.64.

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10-06-2012, 04:32 AM
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robo Offline
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#18
RE: [HELP] Blender modeling

how many polygons is.. to much?
it's 5594 polygons... This wont be a problem I hope?

<

Oh, have they made an update?
(This post was last modified: 10-06-2012, 04:38 AM by robo.)
10-06-2012, 04:36 AM
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Statyk Offline
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#19
RE: [HELP] Blender modeling

It will affect if you put a lot around with that count. But if you only put a few, it should be fine. It's not a significant performance drain, but enough to effect it when it could be optimized better.
10-06-2012, 04:42 AM
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robo Offline
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#20
RE: [HELP] Blender modeling

I only use it once! Smile
10-06-2012, 05:01 AM
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