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Wake Up Script
4WalledKid Offline
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#1
Question  Wake Up Script

Hello there! Can someone please tell me how I can make a "wake up" effect? Like moving the camera and stuff. Thanks!

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(This post was last modified: 10-17-2012, 10:51 PM by 4WalledKid.)
10-15-2012, 09:53 PM
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Curse of Hope Offline
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#2
RE: Wake Up Script

void OnStart()
{
FadeOut(0.0f);
SetPlayerActive(false);
FadePlayerRollTo(50, 150, 150);
SetPlayerCrouching(true);
AddTimer("Wakeup", 10.0, "Wakeup");
}
void Wakeup(string &in asTimer)
{
SetPlayerActive(true);
FadeIn(3.0f);
FadePlayerRollTo(0, 33, 33);
SetPlayerCrouching(false);
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
}


There are other ways to do it, but this is the most basic one in my oppinion.
The cough sound effect is not needed, but it sounds and looks better. (:
If you dont understand what's happening here, this is an explanation:
When the map starts, the screen will be faded out, the player will crouch and the
screen will be twisted sideways which gives you the feeling that your laying down.
The timer is set on 10 seconds, and when it goes off it will trigger the timer function
below which fades and twists the screen back to normal. The Player is also not
active during this process, so wont be able to walk away during the time the script
is active.
Hope this helped you out // Joakim

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(This post was last modified: 10-16-2012, 07:17 AM by Curse of Hope.)
10-16-2012, 07:08 AM
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Steve Offline
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#3
RE: Wake Up Script

there already is an tutorial for this: http://www.frictionalgames.com/forum/thread-4626.html

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
(This post was last modified: 10-16-2012, 07:20 AM by Steve.)
10-16-2012, 07:20 AM
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4WalledKid Offline
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#4
RE: Wake Up Script

(10-16-2012, 07:20 AM)Steve Wrote: there already is an tutorial for this: http://www.frictionalgames.com/forum/thread-4626.html

Thank you very much! Smile BTW, do you know how to move the player from a start point to another?

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(This post was last modified: 10-16-2012, 11:52 AM by 4WalledKid.)
10-16-2012, 11:52 AM
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The chaser Offline
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#5
RE: Wake Up Script

By teleporting him. Just fade out, teleport, fade in.

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10-16-2012, 12:54 PM
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4WalledKid Offline
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#6
RE: Wake Up Script

(10-16-2012, 12:54 PM)The chaser Wrote: By teleporting him. Just fade out, teleport, fade in.

What I want to do is make the player move or walk from a start point to another. To simulate he is actually getting off the bed.

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(This post was last modified: 10-16-2012, 03:51 PM by 4WalledKid.)
10-16-2012, 03:12 PM
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FlawlessHappiness Offline
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#7
RE: Wake Up Script

http://www.frictionalgames.com/forum/thr...light=walk


Search!!!

Trying is the first step to success.
10-16-2012, 03:29 PM
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4WalledKid Offline
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#8
RE: Wake Up Script

(10-16-2012, 03:29 PM)beecake Wrote: http://www.frictionalgames.com/forum/thr...light=walk


Search!!!
That's what I was looking for! Thank You Smile

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10-16-2012, 03:56 PM
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FlawlessHappiness Offline
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#9
RE: Wake Up Script

I searched: Walk...

Trying is the first step to success.
10-16-2012, 03:57 PM
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