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Make Suitor Run
Robby Offline
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#11
RE: Make Suitor Run

Should work perfectly. Unless I am wrong.

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10-19-2012, 07:32 PM
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FlawlessHappiness Offline
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#12
RE: Make Suitor Run

Ok. One more thing.
Now I'm in the editor. Which variables should i turn up if i want the suitor not the despawn no matter what, except when i tell it to?

Trying is the first step to success.
10-19-2012, 08:20 PM
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Robby Offline
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#13
RE: Make Suitor Run

That's intentional, AFAIK. Game design.

Though I could be wrong, though. I read in a post like that somewhere.

http://frictionalgames.com/forum/thread-18478.html -Random Monster Despawn??

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(This post was last modified: 10-19-2012, 08:21 PM by Robby.)
10-19-2012, 08:20 PM
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FlawlessHappiness Offline
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#14
RE: Make Suitor Run

This was not quite what i meant.
What i mean is that i want the suitor to stand there behind the metal-door (Which you can see through), and don't disappear no matter how much distance there is between me and it, and either if i'm looking at it or not... There must be a variable for the distance-thingy

Trying is the first step to success.
10-19-2012, 08:26 PM
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Robby Offline
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#15
RE: Make Suitor Run

I saw a variable for the Activation Distance, but not for anything else.

Maybe look at those variables again? Maybe it's there, I dunno.

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10-19-2012, 08:28 PM
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FlawlessHappiness Offline
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#16
RE: Make Suitor Run

Nope, Activation Distance was not it... Sad

Trying is the first step to success.
10-19-2012, 08:36 PM
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Robby Offline
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#17
RE: Make Suitor Run

(10-19-2012, 08:36 PM)beecake Wrote: Nope, Activation Distance was not it... Sad
I know. I just saw something like it.

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10-19-2012, 08:38 PM
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Statyk Offline
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#18
RE: Make Suitor Run

How high did you put it?
10-19-2012, 08:38 PM
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FlawlessHappiness Offline
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#19
RE: Make Suitor Run

It was 40 and i put it to 100... He despawned at the exact same place as before. And i was starring right at him through the door..

Trying is the first step to success.
10-19-2012, 08:45 PM
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Robby Offline
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#20
RE: Make Suitor Run

(10-19-2012, 08:45 PM)beecake Wrote: It was 40 and i put it to 100... He despawned at the exact same place as before. And i was starring right at him through the door..
The Activation Distance works like this.

Let's say that you have a monster that is about 50 meters away from you (set to active in the Editor). The monster won't spawn until you get within range (40 meters if variable is 40). If we try the same with 100, the monster would already spawn (since act. distance is 100 meters from the player, while it's 50 meters from the player).

This is what I think that variable's for. Despawning is (I think) a game mechanic.

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10-19-2012, 09:02 PM
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