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Help with decorativeness...
Josh9810 Offline
Junior Member

Posts: 34
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Joined: Oct 2012
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#1
Help with decorativeness...

Hi I was wondering if you can have a key where you cannot pick it up so just decorative because I want to have a key drawer in a desk with about 6 or more keys but have only 1 or 2 that you actually need to use so is there a way?
11-12-2012, 06:36 AM
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Damascus Offline
Senior Member

Posts: 646
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Joined: Mar 2012
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#2
RE: Help with decorativeness...

You will have to save a new entity in your custom story folder. In Model Editor, take a normal key and go into the user-defined variables. Change it from an Item to an Object -> Grab type. This way you can pick it up and move it around without taking it into your inventory.

11-12-2012, 07:47 AM
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Josh9810 Offline
Junior Member

Posts: 34
Threads: 9
Joined: Oct 2012
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#3
RE: Help with decorativeness...

(11-12-2012, 07:47 AM)Damascus Wrote: You will have to save a new entity in your custom story folder. In Model Editor, take a normal key and go into the user-defined variables. Change it from an Item to an Object -> Grab type. This way you can pick it up and move it around without taking it into your inventory.

sweet thx
11-12-2012, 08:10 AM
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i3670 Offline
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#4
RE: Help with decorativeness...

Or using script

SetEntityInteractionDisabled(string& asName, bool abDisabled);

"What you think is irrelevant" - A character of our time

A Christmas Hunt
11-12-2012, 02:54 PM
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Josh9810 Offline
Junior Member

Posts: 34
Threads: 9
Joined: Oct 2012
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#5
RE: Help with decorativeness...

I just made every key an object and saved them as tomb_key_obj and stuff
11-13-2012, 05:11 AM
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FlawlessHappiness Offline
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#6
RE: Help with decorativeness...

(11-12-2012, 02:54 PM)i3670 Wrote: Or using script

SetEntityInteractionDisabled(string& asName, bool abDisabled);
That would still make them glow... Would mislead the player

Trying is the first step to success.
11-13-2012, 09:14 PM
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