Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Spoiler Cg compiler terminated due to fatal error
Schiphol Offline
Junior Member

Posts: 1
Threads: 1
Joined: Dec 2012
Reputation: 0
#1
Solved: 8 Years, 1 Month ago Cg compiler terminated due to fatal error

Hello,

We are very near the end of Penumbra Overture. The game has worked perfectly so far (although as of late it seems to be heavier on the CPU than before, and we are getting choppy video). Anyway, after the last save, the game segfaults whenever we try to load a game.

We are at the chemical storage, after having beaten the worm in that chase. After saving in the lamp there, we cannot get that snapshot to load. What's more, *any* other snapshot segfaults too Sad

I can read the following in stderr:

Quote:Cg compiler terminated due to fatal error/usr/share/games/penumbra-collection/Overture/overture: line 9: 11988 Segmentation fault (core dumped) ./penumbra.bin "$@"

I have read through this forum, and I've noticed that there was an issue with game files being owned by root. I have chowned all of them to me, and the problem persists.

We are running penumbra-overture 1.1. hpl.log follows:

Quote:-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'gp4vp'
CG: 'ShadowExtrude_fp.cg' using profile: 'gp4fp'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'gp4vp'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'gp4fp'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'gp4vp'
CG: 'Fog_Solid_fp.cg' using profile: 'gp4fp'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'gp4vp'
CG: 'refract_fp.cg' using profile: 'gp4fp'
CG: 'refract_special_fp.cg' using profile: 'gp4fp'
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp4fp'
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open audio device... Success!
Device name: ALSA Software on default
Number of mono sources: 32
Vendor name: OpenAL Community
Renderer: OpenAL Soft
OpenAL Version Supported: 1.1
EFX: 0
Output Devices:
ALSA Software on default
ALSA Software on HDA Intel MID [ALC269 Analog]
ALSA Software on HDA Intel MID [ALC269 Digital]
ALSA Software on HDA NVidia [HDMI 0]
ALSA Software on HDA NVidia [HDMI 0]
ALSA Software on HDA NVidia [HDMI 0]
ALSA Software on HDA NVidia [HDMI 0]
OSS Software
Wave File Writer
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture
Version $Rev: 3013 $
Date $Date: 2010-02-06 22:45:08 +0000 $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_VP30 is supported
Profile CG_PROFILE_FP30 is supported
Profile CG_PROFILE_VP40 is supported
Profile CG_PROFILE_FP40 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'gp4vp'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'gp4vp'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'gp4vp'
CG: 'BumpSpec_Light_fp.cg' using profile: 'gp4fp'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'gp4fp'
CG: 'Ambient_Color_fp.cg' using profile: 'gp4fp'
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level01_17_worm_nest.dae' took: 304 ms
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'gp4fp'
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'gp4fp'
CG: 'Fog_Trans_vp.cg' using profile: 'gp4vp'
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'gp4fp'
CG: 'Diffuse_Light_vp.cg' using profile: 'gp4vp'
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'gp4vp'
CG: 'Bump_Light_fp.cg' using profile: 'gp4fp'
CG: 'Bump_Light_Spot_fp.cg' using profile: 'gp4fp'
CG: 'Diffuse_Light_fp.cg' using profile: 'gp4fp'
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'gp4fp'
CG: 'Water_Fog_vp.cg' using profile: 'gp4vp'
CG: 'refract_water_vp.cg' using profile: 'gp4vp'
CG: 'refract_water_fp.cg' using profile: 'gp4fp'
CG: 'Water_Diffuse_vp.cg' using profile: 'gp4vp'
WARNING: Texture 'blinn2-fx' was not found!
WARNING: Texture 'blinn2-fx' was not found!
WARNING: Texture 'blinn5-fx' was not found!
WARNING: Texture 'blinn5-fx' was not found!
WARNING: Texture 'blinn5-fx' was not found!
WARNING: Texture 'blinn5-fx' was not found!
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'gp4fp'
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh.
CG: 'Fog_Trans_ModX2_fp.cg' using profile: 'gp4fp'
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
WARNING: Bone 'Teeth08End' is not attached to skin!
WARNING: Bone 'Teeth04End' is not attached to skin!
WARNING: Bone 'Teeth01End' is not attached to skin!
WARNING: Bone 'Teeth07End' is not attached to skin!
WARNING: Bone 'Teeth02End' is not attached to skin!
WARNING: Bone 'Teeth06End' is not attached to skin!
WARNING: Bone 'Teeth03End' is not attached to skin!
WARNING: Bone 'Teeth05End' is not attached to skin!

Please let us know if we can provide any further info. We are so close to finishing the game!

Cheers,
Manolo[/quote]
12-25-2012, 10:23 PM
Find




Users browsing this thread: 1 Guest(s)