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~Cinematic Main Menu Mods - Finished: 1
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CorinthianMerchant Offline
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Post: #11
RE: ~Cinematic Main Menu Mod - WIP (Need area ideas!)





Nave & Archives. Do it!

Still hasn't gotten over the loss of wubwub...
(This post was last modified: 01-03-2013 04:53 PM by CorinthianMerchant.)
01-03-2013 04:49 PM
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Statyk Offline
Schrödinger's Mod

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Post: #12
RE: ~Cinematic Main Menu Mod - WIP (Need area ideas!)

What parts of the Nave and Archives? There are two wells in the Nave, i3670. I was thinking of having a straight pan from Agrippa's Room to the level door at the end of the cell block.
01-03-2013 06:55 PM
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i3670 Offline
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Post: #13
RE: ~Cinematic Main Menu Mod - WIP (Need area ideas!)

The one on the upper floor with the ladder. Right at the start of the map.

"What you think is irrelevant" - A character of our time

A Christmas Hunt
01-03-2013 07:56 PM
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Statyk Offline
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Post: #14
RE: ~Cinematic Main Menu Mod - WIP (Need area ideas!)

Just a quick update. I'm finally done "mapping" the Entrance Hall in Maya. I wanted to make sure all materials and split models worked and were in proper place after freezing-reseting their transformations (making every object in this model's point of axis at 0,0,0, rotation, 0,0,0, and scale, 0,0,0). So I exported it, ran it through ModelView, and everything turned out perfect <3. Check it out. I imported it into ModelEditor and took screenshots of specific areas.

NOTE: There is no light nor billboard yet as I need the bone to attach them to. The lighting will be done in the final export (export that involves the animations)

Spoiler below!

[Image: cinematic_prev_1_by_statyk94-d5qc3dg.png]

(This post was last modified: 01-04-2013 03:24 AM by Statyk.)
01-04-2013 03:21 AM
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Unearthlybrutal Offline
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Post: #15
RE: Amnesia Cinematic Main Menu Mod - WIP (Need area ideas!)

(01-03-2013 01:49 AM)andyrockin123 Wrote:  Cistern Entrance - rotates 360 degrees while looking towards the middle, slowly moving up to the top, then back down. S'beautiful.

I thought the same thing and then I saw your post Big Grin

When Life No Longer Exists
Full-conversion mod
01-05-2013 09:46 PM
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Statyk Offline
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Post: #16
RE: ~Cinematic Main Menu Mod - WIP (Need area ideas!)

Note: I think for now, I'm going to stick to one area, the general Entrance Hall. When I get this working properly, I'll think about adding areas, or just doing specific area downloads rather than having it cycle through them all. So you can pick one of your favorite areas... Right now, the Entrance Hall gets the first serve.
~~~~

Well... I got pretty close. The animation runs smoothly, the lights attach correctly. The problem? The objects within the animation seems to disappear at points. You can see during the animation, the object still moves as the billboards continue to flow correctly... But something is wrong with the rendering. It happens somewhat in random locations. =\

LIGHTING IS INCOMPLETE FOR TESTING PURPOSES!
Check it out:





Any ideas on how to fix this?
(This post was last modified: 01-19-2013 10:19 PM by Statyk.)
01-19-2013 10:00 PM
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Rapture Offline
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Post: #17
RE: ~Cinematic Main Menu Mod - WIP

That is pretty awesome, but the camera feels "laggy" like if the fps was below 20. Can the animation be made to be any smoother?
01-20-2013 07:24 AM
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The chaser Offline
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Post: #18
RE: ~Cinematic Main Menu Mod - WIP (Need area ideas!)

(01-19-2013 10:00 PM)Statyk Wrote:  


ALL PRAY FOR STATYK AS GOD!

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
01-20-2013 05:18 PM
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Statyk Offline
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Post: #19
RE: ~Cinematic Main Menu Mod - WIP

@Rapture
Fraps slows it down a lot for some reason. When I don't have Fraps running, it gets to about 30fps. With fraps running, it gets to about 15fps... But I'll try changing the animation framerate in Maya and see if that fixes it.

@Chaser
Spoiler below!

[Image: untitle.JPG]


But thank you anyways =P
01-20-2013 06:05 PM
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Statyk Offline
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Post: #20
RE: ~Cinematic Main Menu Mod - WIP

Well, I got it to a smooth 60fps... So that was fixed. But the objects still randomly disappear at times... alshdfalskdhflsajhdflsfdj

/ragequit

I'll have to experiment...
(This post was last modified: 01-20-2013 07:40 PM by Statyk.)
01-20-2013 07:37 PM
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