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Work in progress Bitterwood Peak - a modern story
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Streetboat Offline
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Post: #11
RE: Bitterwood Peak - a modern story

(01-09-2013 04:01 PM)CorinthianMerchant Wrote:  Sexy as fuck, but interior needs more detail.

that's why the beginning of the video says "work in progress" Tongue there's a whole slew of modern looking assets that are being worked on to fill the spaces.

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01-09-2013 07:14 PM
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Acies Offline
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Post: #12
RE: Bitterwood Peak - a modern story

I'm doing stuff for this - yeah!

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01-09-2013 07:45 PM
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Hardarm Offline
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Post: #13
RE: Bitterwood Peak - a modern story

I'm jealous of the comments :'(

listen to boards of canada
01-09-2013 10:26 PM
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Miss Rigi Offline
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Post: #14
RE: Bitterwood Peak - a modern story

(01-09-2013 05:05 PM)kartanonperuna Wrote:  
(01-09-2013 02:58 PM)Bunnypoppop Wrote:  Looks great Street! You always produce quality stuff!
You know if you need a male voice actor, I'm available Smile


Fuck that guy,how 'bout me?

Please, it's totally obvious that I have both male and female roles for this one covered.

Vos rapio meus spiritus absentis.
Voice Actress
01-10-2013 04:22 AM
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SonOfLiberty796 Offline
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Post: #15
RE: Bitterwood Peak - a modern story

Wow, this looks really damn promising!

Can't wait 'till you post up the download. Smile
01-10-2013 06:34 AM
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Streetboat Offline
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Post: #16
RE: Bitterwood Peak - a modern story

'sup guys, I'm starting work on it again after spending a week with the better half, so tonight I made this happen: http://youtu.be/BkiBGrvNTqg

The video says it all.

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01-15-2013 06:52 AM
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str4wberrypanic Offline
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Post: #17
RE: Bitterwood Peak - a modern story

(01-15-2013 06:52 AM)Streetboat Wrote:  'sup guys, I'm starting work on it again after spending a week with the better half, so tonight I made this happen: http://youtu.be/BkiBGrvNTqg

The video says it all.
It's really cool, but i thought it was a little strange the way it disappears. By the way, the level design is really cool.

01-15-2013 07:32 AM
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Acies Offline
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Post: #18
RE: Bitterwood Peak - a modern story

I would recommend taking a look, possibly downloading this flare:
http://www.frictionalgames.com/forum/thread-16229.html

The particle effects created by darkadders makes it look real nice.

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01-15-2013 07:04 PM
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Streetboat Offline
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Post: #19
RE: Bitterwood Peak - a modern story

I should reiterate, the interiors are VERY work in progress. The only thing final about them is their layout; custom entities are being made, and barely any decals have been slapped down. Thus, comments like "the room needs details" are redundant and already on my list. Smile however, the comment on the volume was helpful, since it was the purpose of this video to focus on the flares. I am trying to make a particle system work with them too, and all this video is is a test of how they will be working in-game. They'll likely be prettier in the final. Smile

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01-15-2013 07:48 PM
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Streetboat Offline
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Post: #20
RE: Bitterwood Peak - a modern story

All right folks, I re-recorded what will be the final flare video. Again, the ROOM isn't final, but the flare is. It's also not necessarily going to be where it is in the final version- I just posted this to show how awesome it looks (hint: it looks even better later on in the story Wink)

http://youtu.be/EAVMR0BHwQw

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01-16-2013 05:52 AM
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