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overlay screen with .tga-file
Your Computer Offline
SCAN ME!

Posts: 3,456
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Joined: Jul 2011
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#11
RE: overlay screen with .tga-file

Images can be stored in the binary, but that's not what i meant. If i remember correctly, in order for a replacement to work you have to overwrite the original files.

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01-14-2013, 08:46 PM
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palistov Offline
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Posts: 1,208
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Joined: Mar 2011
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#12
RE: overlay screen with .tga-file

Yeah but you can make the game use your own images with the resources config file right? So that should work ok. Only hurdle for you (Raven) is gonna be making the conversion work and then making sure the player damage function behaves the way you want. Good luck

01-15-2013, 02:26 AM
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Adrianis Offline
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#13
RE: overlay screen with .tga-file

... and then making certain the player character won't slap his gas-mask on when falling from a great height, or when getting savaged by some horrible beast

01-15-2013, 01:54 PM
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Ravenskull Offline
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Posts: 18
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#14
RE: overlay screen with .tga-file

(01-15-2013, 02:26 AM)palistov Wrote: Yeah but you can make the game use your own images with the resources config file right? So that should work ok. Only hurdle for you (Raven) is gonna be making the conversion work and then making sure the player damage function behaves the way you want. Good luck

what is the "resources config file" ? Smile
01-15-2013, 06:16 PM
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palistov Offline
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#15
RE: overlay screen with .tga-file

Adrianis, you can avoid that by changing all damage the player receives to a type which doesn't have the goggles. For example, he could use the acid damage for the goggles; that one is rarely used.

Ravenskull, the resources file is a file which the game uses to load up resources from the subdirectories, like other configuration files, maps and images. Go check out Your Computer's tutorial, it should walk you through making a full conversion. But as always, tread lightly. Full conversions can mess with your default Amnesia installation if you're not careful.

01-16-2013, 06:03 PM
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