Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bridges
assassinhawk45 Offline
Junior Member

Posts: 31
Threads: 11
Joined: Dec 2012
Reputation: 0
#1
Bridges

I have been having trouble with making a bridge that can be lowered or moved across a gap, when a lever is pulled. Some help would be appreciated.

The Necromancer's Touch: WIP Coming March 2013
01-21-2013, 10:27 PM
Find
i3670 Offline
Posting Freak

Posts: 1,308
Threads: 74
Joined: Oct 2011
Reputation: 36
#2
RE: Bridges

Have you tried using the bridge in the sewers?

"What you think is irrelevant" - A character of our time

A Christmas Hunt
01-21-2013, 10:48 PM
Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#3
RE: Bridges

What's exactly the problem? It crashes, it doesn't work?

Anyways:

Right now I don't have time, but in the cistern level you can see how FG made it.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
01-21-2013, 10:51 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#4
RE: Bridges

All you need is a lever function, an then use the line: SetMoveObjectState.

You can find what needs to be inside it on the wiki

Trying is the first step to success.
01-22-2013, 06:49 AM
Find




Users browsing this thread: 1 Guest(s)