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Monster Play Sound After PathNode!!!!
VeNoMzTeamHysterical Offline
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Posts: 240
Threads: 36
Joined: Dec 2012
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#21
RE: Monster Play Sound After PathNode!!!!

(02-14-2013, 10:01 PM)darksky Wrote: if you use playSoundAtEntity you have to use a .snt file, not a .ogg file

void RocksFunc (string &in asParent, string &in asChild, int alState)
{
    PlaySoundAtEntity("", "break_wood.snt", "RocksSound", 0, false);
}

Well it works thanks everyone Smile

You will see the result after 1month lol.... maybe even 2months xD

http://www.frictionalgames.com/forum/thread-21719.html
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02-15-2013, 11:48 AM
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